ZBrushCentral

GoMax

Thanks for this great EPIC plugin :smiley:

My workflow rely heavily on switching between max and zBrush. Your plugin makes this the switching over and over much more faster and much more fun.

Thanks really I didn’t expect to get something like this till zbrush4 :slight_smile:

Seriously, big huge thanks dude.
I still have to try the updated plugin but what you are doing is fantastic :slight_smile:

I’m curious, has Pixologic taken notice of this and contacted you about it at all?

nop, not at all :stuck_out_tongue:

Norman THANK YOU.
Bjƶrn Albihn THANK YOU again.

I just tried it out, and it worked without any problem.(I'm using Max 2009) Max FX shader included is awesome. I have a question. Before I ask you, here is my work flow: 1. In zbrush, I used the 'GoMAX_Export' macro to export my low poly mesh. 2. In Max, I click 'From Zbrush' to import mesh. 3. I did my thing in Max and click 'To Zbrush' to export to ZB. 4. In ZB, everything is there, no problem. Now from this point on, just clicking the 'From Zbrush' and 'To Zbrush' in Max is all I needed to go back and forth between ZB and Max. again no problem. My question is When do I use 'GoMAX_Import' macro? PS. want to point out the description in 'GoMAX_Export' macro should be "This will export the mesh to 3dsmax" not 'from' :D

hehe, you should completely forget about the macros, only use the From Zbrush and To Zbrush buttons in 3ds Max.

I’m Happy Now:D

Norman3D great plugin! Thnx.
I have a question. In the video, at 1:49 you typed a command, like relax (no matter). What floating window it was. How did you run it?

I have a question I 'am new to Fx shaders, but it render inside 3ds max viewport (which is very cool!!) but can it also setup to render like in a normal render window(scan,vray,mental) ?:confused:

Nope, not as far as I know, but I’m working on it!

I found this link if it’s helps :confused:
http://www.gamasutra.com/features/20060524/puech_01.shtml

once again i drop by to say thanks :slight_smile:

Hi Norman!

I tested 1.4 ver. with MAX units system in ā€œmetersā€ and it works fine…but if I use ā€œcentimetersā€, the model in ZB is too big, and the move brush did not work well…it is limited.

Do you konw i f there is an option setup to fix this? I usually work with centimeter as my system unit in MAX.

Thanks for your work!!! and your time :slight_smile:

What do you mean the move brush did not work? O_O
It’s the second time I have heard this, but I have not been able to reproduce the problem.
In theory ā€œsize does not matterā€ in ZBrush…
If you could give me more details, I’ll greatly appreciate it!

Great script! Works well. Nothing to declare… for the moment! :wink:

Hi Norman!!
I made a video and uploaded to megaupload

http://www.megaupload.com/?d=H2KMX0HF

I hope you like it…but my english is ver baaad wow…really bad :stuck_out_tongue:

Hi Norman,

I just tested the 1.4 and it makes ZBrush crash whenever I try to export.
Just to precise, my mesh had uvs, and I also tried with GUV.

Would it be possible to have a version of the script with just the import/export without the texture baking and shading part ?

Cheers,
Matth

You mean it crashes when you export from Zbrush to 3dsMax?
And it makes Zbrush crash… that is indeed weird :S

And yes I’ve been thinking of doing a lite version, too.
The idea was to create a Setting menu where you could select what should be export/imported. But there is still a lot we have to do…
So a lite version sound the way to go, for now at least.

I’ll have a look later today! Thanks!

I have the same issue here, the Z to Max import is ok but the Max 2 Z export makes Zbrush Crash.

Also when i click the Zbrush to Max button, the uvs of my model seems to change to a top projection, instead of my orginal uvs. so the exported maps do no longer match the uvs . :confused:

I’m using ZB3.5 R3 with 3dsmax 2008. maybe that’s the probleme.

Anyways thanks for the plug, that’s awesome :+1: , hope it will eventually works for me as well :stuck_out_tongue:

Could you maybe find out, when exactly this happens? What does Zbrush’s progress bar say when the crash happens? Have you added extra topology in 3dsMax or have you just moved verts around?

It could be that the object is being imported into 3dsMax without TextureCoordinates. This can happen in every version bellow 3dsMax 2010. Simply because there is no way for me to tell 3dsMax which settings to use for import or export. Instead, what it does, is use the last known settings. So you’ll have to import an obj manually and set the settings properly, atleast once. So, yeah, go ahead and try to import an obj with the ā€œTexture Coordinatesā€ checkbox checked. And try the script again.
Please let me know if this fixes it!