ZBrushCentral

GoMax

so about my earlier post i was just not realizing that windows 7 hides the extension…sorry

So, I am able to get GoMax to import the basic geometry (presumably the obj file) into Max ok, but when it hits the DX9materialsetup function, MaxScript states it cannot identify the DiffuseToAmbient function/value, and it seemingly halts the rest of the import. Nothing seems to be getting imported aside from the geometry.

I am on Max 2011, so I am wondering if this variable name has been potentially changed since 2010? Would commenting it out hurt anything? I actually tried to do this, but I don’t think I was editing the source script, as when I retried the export, the same error occurred.

Thanks for any input you can provide.

hi man i have a big trouble =(…Let me explain…

I have 2 subtool (all with 6 subd lvl whit final sculpting)…now i need to attach the subtool into one (shoes +body) and preserve my sculpt…i export all subtool whit 1 subdivision lvl in max(whit Gomax) and “attach” together the mesh and after done this operation i finaly re-enter in zbrush…but after some remeshing calculation whats append?only crash XD…so i cant import an attach mesh after i done the sculpting? or some goes wrong???

plz i need your help!!! love and peace

I would suggest not using GoMax at all. Simply delete the lower subdivisions of your tools, and click the merge down button in your subtool list. After that reconstruct the subdivisions. Let me know if it helps!

Hi, now that Z4 has been released that comes with a GoZ that works with 2009+ versions of MAX, what’s the next step for this project? The new version of GoZ for the PC unfortunately does not support MAX 2008.

Have you tried installing GoZ on 2008 anyway? I’m using Max 9 (not 2009) and it worked just fine.

I’m not sure if all the features are supported since I suspect some realtime viewport stuff is used, but for geometry editing it’s worked perfectly.

Actually I don’t really know if GoZ works for 3dsMax 2008, better ask someone from Pixologic team. I know it works on 3dsMax 2010 :wink:

Regarding this project, I’d like to wait and see what happens, if there is still any demand for it or anything… I would also like to see what the SDK is all about and maybe work with that. We’ll see… :slight_smile:

GoZ works very well for me, so there is no hurry :wink:

I am still unable to activate my Z4 but my friend who also has MAX 2008 was able to get GoZ working. Basically he had to manually tell ZBrush where his 3DS Max was installed because it was unable to find it when it was scanning the hard drive. And yes, he was able to quickly transfer a Zbrush model to Max 2008. It does however take a few seconds to switch back and forth because it keeps looking for what appears to be 2009+ 3DS Max files everytime.

OK what about a GoWord ! to make the link from Zbrush to microsoft Word :lol:

Ok, totally impossible and useless, but you are sure that Pixologic won’t develop this tool :cool:

HI norman3D,

Is it possible to update the GOZ for Zbrush 4… The GOz from pixologic don’t support material, mental ray shaders etc… very cool function in your GOz–:slight_smile: :smiley:

Norman3d: when i run the install give this error " --Runtime error:fileIn:can’t open file-$userscripts\gomax\gomax.ms

how to fix it?

regards

So now that GoZ (Zbrush 4) works with Max 2011 is there anything that GoMax can do that GoZ can not?

HI im new…Ive tried your GoMax in 3dsmax9 and its work perfectly charm…but my studio where im working using 3dsmax2008…i tried to install and found this error on the listener…sorry if this already ask before but ive tried to solve the problem myself and nothing…so thanks again…

– Error! CreateProcess(cmd /e:on /d /c “http://www.norman3d.com/Scripts/GoMax/GoMax_Version.ini”) failed!

– Error! CreateProcess(cmd /e:on /d /c “nircmdc.exe elevatecmd win -style title “GoMax 2.1” 0x00080000”) failed!

Using :

  • Zbrush 3.5 R3
  • Max 9 (work perfectly awsome)
  • Max 2008 (Am I doing wrong?)
  • Win XP SP1 Intel Core2Duo ( both max9 & max2008 )

Oh my god dude…this plugin rocks! I just started learning Max properly a couple of weeks ago, its a really handy tool. Thanks a lot! :slight_smile:

Do you have any Service Pack for 3dsmax 2008 installed? Do you have admin rights at work?

I just uploaded version 2.2 of GoMax, just to make it Zbrush 4 compatible, since some of you were requesting it.

Other than that, I just fixed some minor bugs, and made the whole installer much smaller in KB size.

The auto-updater was broken since 2.1, but it’s now fixed, so you’ll have to install it manually.

If you updated to Zbrush 4.0, you’ll have to install it manually anyway, so you can choose zbrush 4 upon install.

Zbrush 3.5R3 is still compatible. :wink:

Thanks a lot Norman! :wink:

Norman,

As most of this thread relates to ZBrush 3.5 I’ve moved it to the Archived ZScript Utilities forum, but please make a new thread for the ZBrush 4 version so users can use if they wish.

Thanks,

Hi
I tryed multiple sites angles and.I have dropped it and get runtime errors.
usserscript .
I use max 2010 and zbrush 4.
Especialy when you want to drop it in the zbrush root folder when prompted to do so.
Please could you help me with this issue would love to know how GO Max works.
I want to export my mapped and polypainted carracter in to max with no fuzz .
Is this it ?
What I found on some forum this does all the fiddly didly bids for you but with polypaint maps coming through automaticaly.
I am a noob when it comes to scripting and macros and python.
Please help this is an image of the error!

how can install that ??