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Hi,
try to install on windows vista 64, rename the zip file,put in the window max but nothing appear, open in 3ds max with run script the install fill, open a new shell with the directory of zbrush…after the same error: ā€œ$userscripts\GoMax\GoMaxZbrushImport.msā€
bye
Leo

was bringing in 3million+ verts and 7million+ faces, regardless of how many polys my ZBrush mesh ACTUALLY has.

Just thinking aloud…(think I’m correct)but zbrush writes an intermediate file to disk for Max to import. Maybe at some point a 7 million poly obj was written or that file has corrupted. Have a look in the folders and see if there is a v. large .Obj somewhere to delete…

Yes indeed, an obj is saved but then deleted regardless of the outcome, sou you won’t be able to find it. If you want to nail down the problem, try to export the mesh manually and import in 3dsmax. If it crashes, you’ll know it’s probably because 3dsMax can’t allocate the memory it needs.

In order to download, click on the link in my signature. I’ll look into your other problems later! gotta go!

the download link is broken. :rolleyes:

Did you try the link in my signature? It’s working fine for me!

You sir, are a life saver. I just downloaded and installed. Absolutely perfect for the job I am working on.

The pixel shader implementation of the ZBMaterials is freaking SWEET.

Thanks!!!

I just realized it is missing ONE big feature I rely on constantly: creasing smoothing groups on import.

If GoMax had that, I would be set!!!

Stops on ā€œAwaiting ZBrush Export to finishā€

Win7 x32
Zbrush 3.5R
3dsMax 2011

If you downloaded this as a GoMax.zip file please rename it to GoMax.mzp and drag and drop it on your 3dsMax window

Not working for me, When i rename it from GoMax.zip to GoMax.mzp 3ds max recognizes it as GoMax.mzp.zip

Are you sure you can see file extensions correctly within the Windows Explorer?

Are you sure you can see file extensions correctly within the Windows Explorer?

That was the problem thanks :slight_smile:

There’s an option in windows control panel that you can change to see extensions for known file types. After turning it on i could rename it properly and it worked fine now :slight_smile:

Norman, I checked the GoMax settings and ā€œFix Scaleā€ is already checked…I just doublechecked and tried the Max to Zbrush and Zbrush back to Max and the scale is still out of whack.

(I’m sure it’s somehow user error)

It might sound stupid, but have you tried exporting from 3dsMax to Zbrush twice in a row? Some users report that scale gets fixed after importing to zbrush twice :S

Ok, that actually worked. How odd…so, I’ll have to just make sure to export twice to fix the problem, I guess. Thanks, Norman!

any chances that I can Synchronize zbrush camera to max and vice versa?

Already tried it, but it’s simply not possible due to how the camera system currently works within ZBrush :frowning:
There are a couple of threads regarding the matter in case you want more info.

hmmm can’t wait to see the new version … except it’s so good already I don’t know what feature to use … oh wait … this may be impossible to implement but … support for other render engine than mental ray … support for vray and final render … I don’t know if it can be done … but imagine that … rendering right after import and getting the right displacement … hmmm … besides … for some reason , vray seems to give me better displacement results every time …

anyway … a free addon doesn’t mean a bad one , your is free and it rocksss so hard …

so any tips to make it for me to easier to match the camera?

What does it mean if i keep getting the error
–Runtime error:fileIn:can’t open file-
$userscripts\gomax\gomax.ms

it takes me to the remove temp installation folder section of the script…I uninstalled every thing and tried starting over and its still doing the same thing.

so
I tried installing it from run script…mmm …then the automatic way…i made sure everything was named or that the mzp file name was right

also had a previous error about z-brush export but that was a few tries before…

I had it working kind of before today but not completely. The old version works so perfect on my work computer with the same models that wont export/import on my home comp
is it like an OS thing… I am on windows 7 now… and i think $ means a drive path right? could that be different in windows 7…
hope someone knows what im doing wrong …:o:)