ZBrushCentral

GoMax

So before I unzip the zip folder I have to like rename it GOMAX.mzp.
Or the main file in max Install setup .Try it all but that that .
The instructions are unclear.
I mannaged to get the Gomax settings dialogue box on max but still throw a
Runtime error when prompted to go to the ZBRUSH 4 ROOT.
Would like to know ,If you could help explaining it in a Step opon step bit clearer intructions for the scrpt noobs.I KNOW yOU JUST dROP IT IN THE WINDOW MZP FILES BUT WICH ONES .ONCE UNZIPED THERE ARE FEW FILES .
tHAT IS THE CONFUSING BIT .wICH FILE SHOULD BE RENAMED THE GOMAX UNZIPED FOLDER DO YOU DROP THE UNZIP FOLDER DO FIST UNZIPIT THEN WICH OF THOSE FILES DO YOU DROP?

The problem is certain internet browsers automatically rename the GoMax.mzp file to a GoMax.zip file
It is meant to be a single mzp file!
If your browser renamed the file to zip and you extracted the files, don’t.
Just rename it back to GoMax.mzp and drag and drop it on 3dsMax viewport.

This is again after I used combination of trying to renamed install still run time eror Sent you images of my Desktop maybe you could see from this.
Should i uninstall Bits and bobs of stuff thats been installed?

I have just tried this cool bit of software, and I like what you have done, however when I take my Godzilla model from max to ZB it always loads with a polysphere attached to it round the rear half and offset a bit, for some reason??? Is this just a newb thing I am doing?

Try selecting “SimpleBrush” in Zbrush so that you don’t have any tool selected at all.
And then try to import your mesh from 3dsmax to Zbrush.
Let me know if it helps!

hey Norman3d,

Is it possible to add Vray 2.0 to Gomax :wink:

Use it almost everyday my Favorite toy:-)
Best Daniel

I’m glad you like it! As a matter of fact I wanted to revisit GoMax. Since I have learned a lot in a year. I could add vray 2 support and a couple of other things. And also make it a lot faster!
But right now I got other projects in my hands, and honestly,… I would also like to leave scripting for a while and do some sculpting, haha.
But we’ll see… I’ll do it, but propably later on :wink:

After figuring out where the simple brush was i tried, the gomax and it worked great. Thanks again :slight_smile:

Any chance this script will be updated for Max 2012?

It works for the most part. The only problem seems to be the directx shader. It can make your 3dsmax session crash. It is also happening with a lot of other fx shaders out there. So it doesn’t seem to be GoMax’s problem. However, if a fix is found I’ll make sure to apply it.
Until then you can either import your meshes with standard material or switch from the new nitrous viewport back to the old direct3D.

hmm interesting, Max seems to crash for me when I try to import/export from either programs. Im using Max 2012 64 bit and Zbrush4, on windows7.
Any ideas?

Check the post right above you. :wink:

Ahh my mistake, I tend to jump to conclusions sometimes. Works great now…thanks!

Any chance for a new version to work with Z4r2 ?

it should work with version 2.21! I just double checked, it works fine on my PC.

…ohh, i’ve tried it a couple of times last week and it didn’t work, I’ve tried it now and it seems to work just fine !

Great Thanks!

Hello i have a problem, everytime i try to export my tool from Zbrush i get maxscript error. “Filestream cannot create NormalMap.txt” if i turn normal map off i get same error for displacment map… Thanks for the answer.

I use Zbrush 4r4, Max 2013 64-bit and windows 7

After the installation the buttons won’t appear on my max. I’m using 3ds Max 2013, Zbrush 4r5 and Windows 8 64bits.

I wish it would work to 3DS Max 2008. :wink: Can’t afford their upgrade.