Thanks a lot fiddidilip!!
it works Great!
Regards
Manuel…
Thanks a lot fiddidilip!!
it works Great!
Regards
Manuel…
Hi Norman:
Ok here’s some findings related to how multiple elements are ignored in GoMax.
How I tested:
Traditonal export OBJ way from Max 2010 sp1 to ZB 3.5.3:
GoMax 1.8 to ZB 3.5.3
Note: also exporting the same max file/obj to Mudbox 2010 sp1 and the elements are still separate.
Thanks for your continued work on GoMax.
Hello!
What do you mean exactly with “Masking occurs correctly for each separate element”?
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Gj!!!
Darksharp: This bug is very minor, you can fix it with auto groups, anyway, its fixed in the new version
very nice work
I just wanted to say I think this scripts is awesome, great work.
I doubt theres a way but I figured I’d ask anyway… I was wondering if there was a way to have it preserve material ids. Maybe breaking the ids into different UV tiles and auto applying the ids based on that when you reimport it?
Does it work with 3ds max 2008 or not ???
sculptor: should work
Trevor: That would in turn destroy the uv shells. The best way is to use some other script in max to transfer your Material ID:s between two objects which should not be that hard to script. Check scriptspot,there is one like it already.
thanks so much , this gomax is awesome
just one question
how i can set the settings in gomax that anytime when i start zbrsuh to have turned ON only Fix Scale in gomax , i tray to store zbrush but this doesn’t work
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Thanks
and i m sorry for my English ,i hope my question make sense
haha…you guyz are simply wonderful…
We’ll work on this for the next version… for now you could open the GoMax.txt under ZStartup/Zplugs,
and change the 1 with 0 in those option you want to have turned off.
Can’t someone do this for Modo for the PC?
Ziggy
if i ever have the pleasure of meeting you guys i’m going to take you how for a meal and drink lol
No material export.Crush ZBrush
Please give us more details. 3dsmax version? What exactly happened? What materials did you select in the settings window, and so on…
3ds Max: 2010,default option.
ZBrush default option.Material :MatCap Red Wax.
Model subdiv 1
works fine, but when including material and export to Max, ZBrush crushed.
sorry for my english
I find it very strange that zbrush crashed… is it possible that it’s not related to gomax at all? You sure you have your memory settings set properly?
Did the window simply disappear? No out of memory message of some kind?
Thanks For the help Norman ,
i have another question
i have this problem only when i do this :
i set the gomax settings:
Viewport - Standart Material
Render - Standart material
after zbrush export in 3ds max in standart material slots is empty , there no textures loaded
[[attach=186209]eroor.jpg[/attach]]
Thanks so much