ZBrushCentral

GoMax

Thanks a lot for the new version it works like charm now. Again, awesome work you are doing.

Hum, weird thing for my part : The scale button doesn’t change anything, it looks like it’s set to 100 all the time, no matter the button (I imported a body from Z that should (and did fit with 1.4) fit with the head in my max file but instead it’s exactly 10000% too big, no matter the settings I use in Zbrush)

deactivate the Fix Scale, and go to Export put the scale to 1, and try GoMax again. Let’s see what happens.

Brilliant and so quickly integrated turning off of normal maps etc.
I very rarely write gushing posts of praise but this is great and a real work changer.

Hey guys!
This plugin looks awesome but I must be missing something? I’ve installed it correctly and I don’t get any error message when I press the buttons but it doesn’t work!

What is the workflow?

Both Zbrush R3 and Max are open.
Let’s say I create a teapot in max and press the max to Zbrush button. I will see the max exporter window with the loading, the windows cmd window will flash for a second and then a few of Z brush buttons will shake like if it was loading something but then nothing appears on my canvas. It’s not in my tools either.

I’ve tried from Zbrush to max and I can’t get it to work. let’s say I take the dog tool. I go in max and press the Z to Max button. Then at the bottom of max I will see the loading bar but when it reaches 100%, it starts back at 0%…

Some of you seem to be using this great tool without any problems and I would really appreciate your help on this!
Thanks!

Cani: Check the thread for clues on what might be wrong, youre doing the right workflow but something else is acting up. Check also if you are allowing programs to change content in c:\gomax.

And just so everyone knows:

The loading bar does not represent actual progress in the way that 100 is complete, its just a way of letting user know that something is happening, and also giving the user a way to cancel without a crash or max stalling out. It resets every ten seconds and stops as soon as it finds a file to import from gomax.

My guess is that for some reason the GoMax.obj (which is a temp file) is not being written in your C:\GoMax\ folder for some reason. Is it possible that you don’t have admin rights to write files in that folder? Do you have UAC on?

edit: oh, lol Björn you are quick! :stuck_out_tongue:

As I said earlier, you have to have the writte permission on all the files/folders :wink:
I haven’t tried your solution yet Norman, but I will this WE, cheers :slight_smile:

Hey!
Thanks a lot for the support and the quick response!
I have tried to install it on a computer at work and the same thing happened…
I’m pretty sure I have writing permission and all the admins rights at home but I’m not sure about that UAC thing. What does UAC stands for? I’m guessing its something like User Autorisation Control. Where can I turn that off?

Cheers guys!

EDIT:
I know what UAC is. It seems like its a vista/7 thing. I tried to install it on XP at work and the same problem I had on Vista at home happened. I’m gonna look when I get back home but I’m pretty sure it’s already turned off as it must be one of the first thing to do when you install windows Vista!.

I tried with the Gomax folder and appropriate script modification on an other Hardrive with no new results.

Hi gang,

Using GoMax…what is the best way to have separate objects from Max already correctly placed when brought into Zbrush? Is it even possible?

Previously I would export each obj sep and then Multi-Append using the SubMastery plugin.

Thanks in advance.

BUG?

The Decimation Master plugin appears to break GoMax (latest version).
Upon sending a decimated mesh back to Max, Zbrush gets stuck on “Calculating UV Coordinates”. Max constantly loops “Trying to Import from Zbrush”.

Can anyone else confirm similar results?

Try to delete the UVs before exporting, let me know what happens!

Also you should have no problems exporting new geometry from 3dsmax, everything should be in the right position.

Hi Norman,

In Zbrush “Delete UVs” is greyed out. Location Tool> UV Map > Delete UV
Note that I also turned off any map information in the GoMax rollout. I also tried it with them all checked. Both ways locked up the program.

For the other issue…if I have multiple elements in Max, export those out using GoMax they do not maintain sep. element status (i.e subtools). Zbrush merges them as one tool.

Suggestions? thanks in advance.

Hmm… seems that it’s taking too long because it’s creating UVs for a quite high res mesh, is that correct?

But you are right, it is trying to create UVs even though, Diffuse and normal map are not selected… I will fix this. Could you try to create GUV tiles before using gomax? I bet that makes it crash too.

I must ask, are you referring to subtools or polygroups? I can’t imagine why it would merge subtools before exporting :S is that even possible?
If it’s polygroups, then yes, you are right, GoZ and GoMax do not support polygroups, Björn and I are currently working on it, though :wink:

after a few niggles with installing i managed to get it working, great tool

Hi everyone its me again. I did not manage to make Gomax work yet. There seems to be no gomax obj created. How can I see by what the object creation would be stop to be written on the drive? Any advices? I tried it on an other drive too (modified the drive letter in the script for that)

hey cani! If you could sit tight for a couple more days, Björn and me have been working on a new version with a nice installer and everything :slight_smile:

Cool!
I sure will. Hope this is gonna resolve this problem.
I really appreciate all the time and effort people like you put in creating free time saving tools like these. I’m sure that all the community does too!

well is displacement support for mental ray planned ? that would be nice … all in all this a a pretty amazing tool already …