Probably good idea I was checking your blog but is not there. All I want is to spread the word about that obviously usefull script - thats why I am bothering you.
Thanks a lot Norman3D I tried Gomax for the first time and itās just amazing !small_orange_diamond
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still finding some errors (using max 2009)ā¦
using a human mesh made in max: import from zbrush now gives me correctly scaled model back in max, but centers the mesh on its pivot point (whereas the original mesh has its pivot between its feet). if i import the mesh manually there is no such problem.
using a sphere primitive created in max, converted to editable poly: import back into max results in a sphere that is incorrectly scaled. not tiny (like before), but justā¦different. not sure what is causing this.
i also have a human body mesh created in max that i can manually export/import to zbrush perfectly every time, but with any version of goMax i end up with a mesh in zbrush that looks like it exploded into a thousand triangles. i thought goMax was using my export settings from maxās built in gwOBJ-Exporter? there must be some inconsistency between the way the built in exporter is working and whatever method goMax uses, right?
Hi Norman,
despite you thinking of me not being able to read your instructions I have done everything as stated in the readme file.
I have placed the Macros folder inside my ZStartup folder.
I have extracted the GoMAX folder to my C: partition (resulting in the following folder structure: C:\GoMAX\Material ⦠with GoMax.ms, the batch files and nircmdc.exe etc. residing in C:\GoMAX).
I have run the GoMax.ms script prior to using the buttons.
Everything is there - but GoMAX did not work like seen in the youtube video.
And yes: the target system fullfills the requirements⦠3.5R3 and 3dsmax 2010.
I double and triple checked your instructions ⦠maybe thereās something obvious missing? Did you disable UAC?
Going to try 1.6 now. Thx for your patience.
The problem with versions bellow 3dsMax 2010, is that I canāt control the settings it uses for export / import (on 3dsMax side)
So make it manually, until you find the proper settings, and then GoMax should work correctly. Regarding the pivot point⦠all I know is that I do not touch anything with the script (atleast in 3dsMax). If you are having problems with it, itās either 3dsMax 2009 export/import settings, or something strange with Zbrushā¦
And regarding the sphere⦠i donāt like you guys doing tests with primitives lol
Make sure to apply reset x form to those, I donāt trust 3dsMax primitives
I have UAC disabled yes, I do not know if that has any influence. What exactly does not work? what does the error message say? Iāll be glad to help
It was the same error as described in my first post within this thread ⦠info-error thrown by zbrush stating the non-existence of the GoMax.obj file.
But now, thanks to deactivating UAC, everything works like a charm.
Oh boy, as useful as UAC may be it is a pain in the ass when it comes to small tools like GoMAX.
Thx again, Norman. Great tool, going to have fun with it now
Iām glad itās working now!
Maybe you can have both things. With UAC activated go to C:\GoMax
and try opening the nircmdc.exe file. I guess UAC pops up and asks you whether to allow this application to run or not. Iām not sure how UAC behaves, but I think that you only need to tell it the first time⦠and then it will always allow it to run. In which case you would not have any problem with the script (just a guess)
Norman, I getting this problem with v1.6 (max 2009)
[attach=182612]GoMax1.6Problem.jpg[/attach]
That happens just in one of my files, that I have worked already, with other materials, when its Zbrush to Max. If I create a brand new file and do the same, it works, but the scale is totally diferent than original file. So I think that for next works it will be fine. I just thought you would like to know that.
I still haveing problens with the scale. Its stupid (not the script, but zbrush), how subtools in the same tool can be imported in max with diferent scales !!!
My way fix that is "insert" the mesh that have scale problem into ones has correct scale (previously checked) and then split them. This way, the subtool with the wrong scale get the info from the correct one.
btw, the script simply doesnt work some times. no error, no messages. It switch the softwares but doesnt import anything. When zb2max I know it not gonna work when it doesnt store the āmaterial sphereā and try import in max forever.
Attachments
Iām going to have to take a closer look at 3dsMax 2009⦠now even I am getting some problemsā¦
edit: nevermind, my fault. Iām not having any problems currently⦠When your error message pops up, could you tell me exactly where the script fails, in which line?
Hi Norman, I just want to thank you again for the amazing work you are doing with this plugin.
I still have problems with the scale tho. In v1.5, the scale and offsets of the model were changed to 1,0,0,0, and now, in v1.6 they are changed to 100,0,0,0. The problem is that each model has different numbers (mine has something like 84,0,1,1), so reseting them to 100,0,0,0 changes the original scale and position of the mode.
Would it be possible to keep the export settings of the model unchanged, as it was in v1.4?
Hi guys. Im back from my vacation.
Regarding the GoMaya, the code I had that āworkedā is no longer working since Norman punched in a lot of extra functions that conflicts with what I had. Iām going to revert a few steps and make a very basic GoMaya but its going to take a bit more time too (mostly because I got a second degree burn on my hand during my vacation so Iām coding onehanded).
If you want more features later try to find a Mel scripter as dedicated as Norman that can keep up with the maya side of the goodness that is going on here
And yeah, latest versions of GoMax rocks Norman, GJ
Man!!!
I try it first time today,and its AWSOME!!
Many thanks to you!!!
It save LOTS of time for me.
woooot!
Would it be possible to keep the export settings of the model unchanged, as it was in v1.4?
I can only agree with Woodys3d. I also think that preserving scale AND location will fix the problem.
I agree too. I canāt use that script until this bug is fixed
It is not a bug, lol
Itās actually a fix to some people, a bug to others I guess. I think the solution is to have a gomax subpalette with settings to turn on or off.
Hey Norman3D thanz, for the update very nice, to choose between different Gomax settings:D very handy⦠I have only one question the Gomax for max2009 donāt have any mental ray material you can assign only the directX shader in the material slot
Sorry if im so nerd, but⦠i try to install GoMax1.4 so many times (2 hours) and all time make itā¦
<img src=āhttp://www.zbrushcentral.com/pixo/atn.gifā>
whats happened? what are i doing wrong?
Sorry, my english is so bad.
Please, i need help
Saludos otra vez Norman3D!
Iām having a small issue here with 1.7 which I hadnāt seen before, but it might be a ZBrush bug or non-GoMax relatedā¦
After creating a teapot in Max to export/import and doing some modifications in the geometry here and there, I wanted to check if the position of the object was still in the same place it should be. Therefore, I activated the floor in X,Y and Z, and strangely, the origin is not in the same place for the three coordinates⦠They have a small offset, so when I activate for example the Y floor, I see the XYZ/Red Green Blue gizmo, but whenever I turn on a second plane, X or Z, the gizmo dissapears and moves to where the recently activated imaginary plane isā¦
Maybe this is not a bug or as I said before, is not related to GoMax, but just saw it and found it very annoyingā¦
Norman!
lol
I didnāt know you updated GoMax to 1.7.
Tested. Iād say 1.7 is the best version yet. Not a single error happened.
I love that you added the export option palette.small_orange_diamond
And I donāt know what you did, but exporting, importing are much faster.
:D:D:D:D Love you~!:o lol