@RICOR : I just had a look at your ZB thread and I’m quite impress with your work…
Love your style and imagination…
Thanks paleo3d!
@RICOR : I just had a look at your ZB thread and I’m quite impress with your work…
Love your style and imagination…
Thanks paleo3d!
Impressive artwork !
About baking displacement maps in zbrush:
It is more difficult to also bake AO maps. Yes, you can render an AO pass. However, AO in BPR is a real PITA and probably not of good quality
Hey gmp1993,
I’ve been playing around with Keyshot for zbrush aswell. I was a little disappointed when I realised that I couldn’t do seperate passes for post processing,
so I asked on the Keyshot forum for a work around to create a depth pass and here is what a helpful guy by the name of andy.engelkemier came up with…
"Never fear. You can make a Fake depth pass. It’s just a bit more work.
Duplicate your entire scene. Maybe just save a copy, depending on it’s size.
Create a flat material, turn off all lights, and turn environment to black.
On the flat material create a texture that is just a gradient from white to black. Map that planar and try and match it to the camera. White should be at the camera, black would be away. Just use the placement tool to get it in the right position.
It doesn’t have to be Perfect either. Just get it close, it’ll work fine.
Render that out. It should be extremely fast. And you can use that just like you would the render pass. In fact, it May even produce higher quality results, because the pass isn’t clamped output so it’s sometimes too narrow of a field."
I have yet to try it, but it makes sense and I think it should work fine. Hope it helps.
Also I agree that Keyshot for Zbrush is totally worth it, takes a bit of getting used to, some of the options I was looking for were hidden in strange places, but the renders it puts out are really nice. Next level stuff indeed.
Cheers
Thanks michalis. I was Looking at Nanomesh to create something and save the file and pull it up and just hit random seed to create new and unique displacements. Also Thanks for the Displacement Map you provided in your Post, I’ve used the Heck out of it.
Thanks Grot. I’ll have to Explore that Trick for Depth Maps in Keyshot, I tried something similar a few days ago, I may have another go at it.
Just using greebles IMM on a simple plane, exported depth pass (After BPR) as 16 bit tiff.
Thanks michalis.
Worked all day putting together a Greeble Pack if you want to check it out. It uses Just NanoMesh, so you just hit Random Seed and you got a new Greeble ready for Displacement. Not the most Complex Greebles, but does the Trick.
Try them out and Tell me how well they work
http://www.zbrushcentral.com/showthread.php?191993-Greeble-Pack-for-Zbrush-4R7&p=1127885&infinite=1#post1127885
I am totally amazed and blown away by your posting at
http://www.zbrushcentral.com/showthread.php?83616-the-wrestler-(WiP-museum_scene)/page62
Post #924 and #927
Can you tell us if this can be done only in Zbrush and if so How???
What kind of Displacement Map did you use here?
How can you get such big displacements?
I would greatly appreciate comments on this and would like to construct such similar object.
Thanx for all your wonderful work…
( Oops! I meant to post this here : http://www.zbrushcentral.com/showthr…=1#post1127885 )
Quick Turntable done in Zbrush using one of my Colorized Greeble Texture/Displacement Maps. Enjoy
<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/R0AQro0GLas” frameborder=“0” allowfullscreen></iframe>
These Probes must be Stopped!! Now theyre Harvesting these Critters out of Our Fields, What Next?!.. Just Kidding Lol. Just Playing in Zbrush/Keyshot/Photoshop and this is what I came up with. Enjoy
Playing around with Group Looping on my Skull. Gave it a Bio mechanical feel to it, also added one of my Greebles on the back plate using Surface Noise and Masking. Rendered in Keyshot and Post in Photoshop. Enjoy
Wow, now that’s freaky cool.
Nikosis Wow, now that’s freaky cool.
Thanks Glad you Like it!
just luv webby stuff…!! great man
tyrellcorp just luv webby stuff…!! great man
Thanks! Thinking of doing couple more projects with this Technique
What a Surprise at the end of the Live Stream Today. We all got the upgrade we’ve been waiting for the Past Year. Here’s my 1st testing of the new Features. Loving the Gizmo and Boolean operations they work Beautifully.
Few more Quick Studies using the Live Boolean Feature in Zbrush 4R8. Enjoy