ZBrushCentral

gmp1993 Sketchbook

Thanks Seavannah. The Flares was done with a Plug-in called Optical Flares in Adobe After Effects.

Still Experimenting. Modeled in ZBrush, Textured in Substance Painter, Rendered in Marmoset Toolbag, and final Composite in Adobe After Effects. Thinking this might be my new workflow with my 3D Models.

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Modified the Model a bit and redid UV’s in Zbrush. Took it into Substance Painter for Texturing. Liking the results. Renders are from screenshots in Painter and cleaned up in Photoshop. Enjoy :wink:


Practicing some Hard Surfacing and ended up creating a Cat Head. I took it further and mad a Yin Yang out of it. Going to take into Substance Painter next to do some texturing. Enjoy :wink:


Here’s Video of the Creation of the Head. Used a lot of Polish by Polygroup to get the chiseled effect.
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Just a Quick Update on the Previous shot, did away with the Medallion, little less distracting. Enjoy :wink:
TestSquare.jpg

Good and clean work, Glenn. I prefer also this version. :+1:

Thanks ricor
That Medallion was a rushed after thought, but the Yin Yang doesnt really need it. Have to remember the KISS method, Keep It Simple Stupid.

Texturing update on the Yin Yang. After creating a back piece and laying out the UV’s in Zbrush, I took it into Substance Painter and went to town. Did some screen grabs of my results and put them together in Photoshop.
Just waiting on update on Element 3D so I can render out a nice turntable using the PBR materials I generated in Substance Painter. Enjoy :wink:

Merry Christmas Everyone. My Santa I Whipped up Yesterday. Modeled and Rendered in Z, Photoshop and Flame Painter for Final Composite. Enjoy :wink:
SantaSkull2.jpg

Playing some the Past couple of Days with 4R7 and just Loving it. Went back and played with old models and started with some new ones, lots of new tools and possibilities. Here’s one of my Renders in Keyshot, more to come, Enjoy :wink:

Skull NanoMesh.jpg

Here’s a Old Model that I created in Z a couple years ago and took into Keyshot for a new Render, definitely worth it on getting Zbrush Edition of Keyshot. Enjoy :wink:

Linking Stars Keyshot.jpg

Here’s another old model I did in Zbrush with a Keyshot Render. Used Nanomesh and Zmodeler for the Background. Now time to work on some new stuff. Enjoy :wink:

Having fun playing with Nanomesh. Such Cool Stuff you can get from the Chaos Nanomesh creates. Even the water was created using Nanomesh and Dynamesh. Enjoy :wink:

Just some more Experimenting with Nanomesh and a Little Arraymesh, Looked Cool so I thought I’d Share. Enjoy;-)

Quick Test Render from what I’ve been working on today. Far from done, need to scale the Wings up a bit and fix a few other things. The background will be totally different when I’m done so bare with me, lol. Enjoy :wink:

Man, the nanomesh stuff looks really cool!

Thanks! I’m having a Blast with it! :smiley:

About the Linking stars ball ( Post #139 ), was it really UVed in ZBrush?
If so, I’m wondering how you got perfect symmetry at the center of EACH star? I’m really puzzled…

Actually the Linking Stars started out with the LowRes Model and I created one or 2 polygroups and did a couple of Edgeloop Diplacements and then did the PUV/GUV and went on to Polygrouping by UV to create some crazy Edgeloops around the Polygroups. Just by chance it threw some nice features into the center of each my Stars. So Really all its got is PUV’s on it.

Fixed up the Wings, just a little more tweaking on them and then send it all over to Keyshot. Here’s what I have so far. Enjoy :wink: