This’s a traditional modeling in clay (water based), latter I will post here some new sketchs!
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This’s a traditional modeling in clay (water based), latter I will post here some new sketchs!


Really enjoying your works.
You definitly have the touch, and feel required to do great things…
awesome art work…
a quarter of your talent should be enough for me… 
and thank’s for the tools 
SpiritDreamer: Thank you very much!
basantjoshi: thaanks man! 
artstudio3: I’m sure that inside of you have MUCH more then a quarter 
your welcome
This’s my last sketch, this one was really quick, I spent something like 4 hours on him. I also started a new tradicional model, latter I will post here…
hope you like it,
Thanks.

[attach=218767]Angel_Final copy.JPG[/attach]
[attach=218768]Angel_Final_02 copy.JPG[/attach]
[attach=218769]Angel_Steps.JPG[/attach]



as usually…
is there reason all your sculptures have same face…:o
prolly just a style choice. 
damn man I dont know how you make sculpts out of a cube. that kinda stuff gets me really frustraited as heck!!
another mast(gr8)sculpt form a cube…
…hate u … 
They are all just great
Its seems like so simple at start, but finaly it is looks like you spend much more than 4 hour.
artstudio3: thanks a lot my friend!
about the faces, it’s true, I was thinking about that yesterday… all the sketchs untill now, unless the angel I didn’t use references for the face… so unconsciously I did a “standard” face that I have in my mind… But I will change that, and use more references 
nerveink: yes, it can be a style, becouse like I said, I did a standard face from my mind!
thanks man! but hey, don’t get frustraited!! this’s is not so difficult like that! you should try! I was seeing your works, they are really good!!
Thanks
basantjoshi: thaanks man! but please, don’t hate me!! hahaha 
George Frigo: Thanks man!!
I think the most difficult part is to begin. when you have an image in head, it should be “easy”. You take a nice time to start seeing the thing appearing. When you arrive at this point… its easier then a normal base mesh, and dont take much time.
George Frigo: Thanks man!! I think the most difficult part is to begin. when you have an image in head, it should be “easy”. You take a nice time to start seeing the thing appearing. When you arrive at this point… its easier then a normal base mesh, and dont take much time.
These are nice sculpts, you’re obvious talented but just a moment.
You should try sculptris or even better 3DCoat for this stage.
You can also try zsketch or zspheres.
Surface is great, go for more esoteric feel now.

I like looking at the stages, but don’t quite get how you got so much detail out of the wings when in the first two stages it looks like just a few faces to work with…anyways I am sure the timelapse would reveal it…Great job!
michalis: thanks man!! I’m doing this kind of stuff to practice!! latter I will make models with zpheres and base meshs from maya! thanks 
d100763: actually, the wings doesn’t get much polygons, that’s why I dont worked much on her. I recorded timelapse only with the girl’s model. But i didn’t like that model, so I will record another, and I promise I will post here!
Thanks
New sketch but not finished, a Lot of work to do yet… I’m woking on him for 6 hours. Maybe I wont finish…


I think this entire thread should be top row.
agree top row…awesome work as usual…

very inspiring…love the way you carve the overall form.
very very good work…
as i really prefer classical models to monsters…
you are my hero… :lol:
Tyrone70: thanks a lot!!
basantjoshi: Thank you very much man!!
sahil_raptor: Thaanks man! I’m uploading a timelapse, you will see there is no “secret”. 
artstudio3: Thanks a lot my friend! I really prefer classical models too! 