Bravissimo!
Are there any more pics? Can’t wait any more.
Very Cool Pics!
the tex is amazing. Just tell us how u guys create them? Are u using ZB to create the tex? It seems to be like that. Or use ps to create tex? Anyway, what’s ur texture pipeline? Can’t stand to know about that.
Wowzer… Now that’s somethin’ !!! Amazing stuff, it’s just… puuuuurfect!
awesome work !!! :eek: :eek: :eek: can’t wait to test the game…
one of the best sculpts works i have see here
congratulations ,really trully inspiration
Alex Oliver
Thanks all for the comments.
alexleia- your works is always my inspiration, i learn alot from your work , thanks for your kind words.
Remib,Conallwylde,piz, digital_3d - thanks for the comments, will continous working hard for better result.
snowkaren- for the texturing pipeline, ofcoz i can share it with you, usually i will texturing with polypaint for moster and beast characters, and bring back to photoshop to edit… for human characters and armor stuffs, i will 1st using the Image Plane 3 plugin ( super nice plugin, thanks for the creator marcus_civis ) for the face. and bake a normal map and cavity map ( now i like to use the shader 's cavity) to improve the details. for armor stuffs, i will sclupt all the details in zbrush and use the normal map as a start in photoshop,overlaying textures and paint manually with colour. same here will using a cavity map or shader cavity to improve the details ( dirt in the cut , darker colour in deep wricles etc) hope it helps you…
belows are another high mesh for one of the beast game model in website:
[](javascript:zb_insimg(‘71435’,‘dm04.jpg’,1,0))
when i have time, i will put up the texture of him in zbrush and post again, hope you like it…
thanks
kingston
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Another very good model! I love the very nice detail!
Hey buddy again very nice work…
How do you get this effect I try a lot to get stuff like that but I am not able to put that detailing in my characters.
Did you done the base in maya or all the stuff is pure zbrushing?
I have an another question about the texturing… can you please tell me how many maps are there in texturing.
I know only diffuse, displacement, normal, specular.
Actually I am from gaming field and I want to know all things about gaming modeling and texturing.
Nice to see the update…
Keep Rocking
digital_3d : there is 2 set of maps in the game model( spec, normal, colour)
the base model is in maya, zbrush is for the details only.
piz: thanks again.
below is zbrush mesh with texture, the cloth texture looks werid here becoz i made a chainmail ontop of the cloth in photoshop, but is not in the high mesh.( zbrush is only for the normal maps). i use a toy plastic shader and change some setting of the spec curve, and Ambient … i find it looks very natural and i m able to judge the texture better using this shader and the setting in zbrush.
Hope u like it.
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Great details. My only crit is the edging of the details on the armour are a little sharp, but otherwise… WOW!
Effing Jeebus. Good work. Nice paintjob on the beastie!
A W S O M E! kinston2 your RocK!
WOW
Amazing texturing…
Hey man have you done it all in Zbrush?
Actually I am new in Zbrush… So I always asking these stupid questions to the guys. But I really want to know everything about modeling and texturing…
I am working on a character model these days can I paint these type of paint on my chatracter too…
My character’s link is in my signature…
Plz suggest the best way of painting for gaming…
Keep rocking
that stuff is insane! great work!
pimp my beasty haha. well done thats insain daddyo
very very beautiful art work…
model…detail…texture are perfect…
hey Kingston, this stuff is fantastic.
What about the environments, any zbrush on those?
All of those are insanely detailed. Amazing work, but I guess those hi res models won’t be able to be used in the final game?
inspirational work! i love the amount of detail put into the pieces! really fantastic stuff. were they painted in zbrush?