ZBrushCentral

game "LoneWolf" Art Gallery

Hi everyone,

My name is Kingston, Our company’s website is up, we are working on a 1st person game “LONEWOLF” please feel free to check out the art gallery.

all the characters are using Zbrush (high res), Maya(low- res and shader) for modeling, and Zbrush, photoshop for texturing.

http://ksatria.com/Gallery_models.html

http://ksatria.com/Gallery_concepts.html

lonewolf.jpg

thanks alot.

thats an awesome design, i cannot believe more people havent said anything.

Cool stuff kinston2! I’ve just seen you site… wow! :+1: :sunglasses:

very awesome work man, great characters on your website. :+1:

Nice! Very, very nice! you have some real talent working there! :+1: :smiley: :+1:

You did great work there :slight_smile: . There are so many amazing models and concepts in the website. For how long are you all working on this? :smiley:

:grimacing: fatastic!! I like it very much:+1:

That is some pretty amazing work!

Why dont you post some high-res unshaded renders and wire frames here? I’m sure that’ll make a lot of interested people, such as myself happy and easily get you top row honors!:wink:

highlander_72:

thanks alot for the nice words, and thanks for ur sugession (reminder) of putting up some high-res snap shot… i m not sure if i should post them here because more of the zbrush high res model is just for create the normal maps, if some part i m planning to make the normal map from photoshop or other method, i will just leave it unfinish. below are the high-res mesh which is the “finished version” for gen normal map . hope that is not breaking the rules of posting in the main forum( admin can move them to the WIP forum if i shouldnt do that) thanks!

[attach=71144]d01.jpg[/attach]
[attach=71145]d03.jpg[/attach]
[attach=71146]d05.jpg[/attach]
[attach=71147]d09.jpg[/attach]
[attach=71148]d10.jpg[/attach]
[attach=71149]d11.jpg[/attach]
[attach=71150]d13.jpg[/attach]

Attachments

d01.jpg

d03.jpg

d05.jpg

d09.jpg

refine10.jpg

d11.jpg

d13.jpg

[attach=71467]kai3.jpg[/attach]
[attach=71468]lw1.jpg[/attach]
[attach=71469]lw2.jpg[/attach]
[attach=71470]lw4.jpg[/attach]
[attach=71471]lw5r.jpg[/attach]
[attach=71472]lw6.jpg[/attach]

thanks for other people who like the art of " LONEWOLF" we will work harder and harder in the future !!!

thanks

Kingston

Attachments

kai3.jpg

lw1.jpg

lw2.jpg

lw4.jpg

lw5r.jpg

lw6.jpg

I am dead…

No words to discribe your work…

No comments:o :o :o :o

OMG, just tell me how could this happend. very awesome pics.
I’ve got a question here, do u use PS to create textures for these guys? I mean it seems to be ZB that ur textures were done with. Tell us about it, will u?

:+1: Bravissimo! :+1:

Are there any more pics? Can’t wait any more.

Very Cool Pics!
the tex is amazing. Just tell us how u guys create them? Are u using ZB to create the tex? It seems to be like that. Or use ps to create tex? Anyway, what’s ur texture pipeline? Can’t stand to know about that.

Wowzer… Now that’s somethin’ !!! Amazing stuff, it’s just… puuuuurfect!

awesome work !!! :eek: :eek: :eek: can’t wait to test the game…

one of the best sculpts works i have see here
congratulations ,really trully inspiration

Alex Oliver

Thanks all for the comments.

alexleia- your works is always my inspiration, i learn alot from your work , thanks for your kind words.:smiley:

Remib,Conallwylde,piz, digital_3d - thanks for the comments, will continous working hard for better result.

snowkaren- for the texturing pipeline, ofcoz i can share it with you, usually i will texturing with polypaint for moster and beast characters, and bring back to photoshop to edit… for human characters and armor stuffs, i will 1st using the Image Plane 3 plugin ( super nice plugin, thanks for the creator marcus_civis ) for the face. and bake a normal map and cavity map ( now i like to use the shader 's cavity) to improve the details. for armor stuffs, i will sclupt all the details in zbrush and use the normal map as a start in photoshop,overlaying textures and paint manually with colour. same here will using a cavity map or shader cavity to improve the details ( dirt in the cut , darker colour in deep wricles etc) hope it helps you…:slight_smile:

belows are another high mesh for one of the beast game model in website:

[dm01.jpg](javascript:zb_insimg(‘71435’,‘dm04.jpg’,1,0))

when i have time, i will put up the texture of him in zbrush and post again, hope you like it…

thanks

kingston

Attachments

dm02.jpg

dm03.jpg

dm04.jpg

Another very good model! I love the very nice detail! :wink: :+1: