Hey buddy again very nice work…
How do you get this effect I try a lot to get stuff like that but I am not able to put that detailing in my characters.
Did you done the base in maya or all the stuff is pure zbrushing?
I have an another question about the texturing… can you please tell me how many maps are there in texturing.
I know only diffuse, displacement, normal, specular.
Actually I am from gaming field and I want to know all things about gaming modeling and texturing.
Nice to see the update…
Keep Rocking