ZBrushCentral

Game character question

First i’m creating a character for a game, So the character has many diferent subtools, each subtool has its own polypaint and detail, so i finished my character with polypaint and sculpting details, Now how can i project all the polypaint to the low version, note the low version is one object and i need
to project the detail and polypaint from each subtool into the final retopologized model, One guy told me the only way for that is to use Zbrush and topogun, I’m trying to find an answer to this question long time now, If could some1 explane me carefuly or give me a tutorial i would be realy thankfull, i also noticed that the game characters when they have armor parts on them they cast a painted shadow on the body.

Attachments

deatthmask2.jpg

Impr2ove.jpg

for polypaint you must get how poly so just hit poly paint for texture in polypaint menu

if the model polypaint is not the same you must reproject polypainting make sur you get morph target for this

i have no try but here new plugin can help you

http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation