1. #1
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    Default MatCap Baker! unofficial - Information, Installation

    MatCap Baker
    (Ver 1.7 Updated 9/4/2012)

    MatCap Baker automates the process of capturing MatCap data from a UV'd model to a Texture Map.
    Process was originally covered in a Zbrush 3.5 Zclassroom video. http://www.pixologic.com/blog/2009/06/352/
    Updated video for ZBrush 4 on youtube at: http://www.youtube.com/watch?v=WS5glTYDYkw

    This plugin is unofficial.




    Main features



    • Automatically generates a Baked MatCap texture from an UV'd model
    • Will automatically generate a Texture Map from PolyPainting if one doesn't exsist
    • Will automatically generate a Displacement Map if one doesn't exsist
    • Additional Changeable Options:



    1. Flip UV on MatCap Texture Generation
    2. Automatically Open Export Dialog
    3. Generating Displacement for any Subdivision (useful if wanting to generate MatCap cavity maps)
    4. Set-able Texure Map Size to generate the Baked MatCap Map
    5. Ability to set Displacement Intensity before Baking



    • Other features involving canvas sizing



    1. Resize Canvas to Match Texture Size
    2. Restore Original Canvas Size after Baking



    Usage





    Installation

    UnZip the attached MatCapBakerV#.#.ZIP file to your \Pixologic\ZBrush 4R4\ZStartup\ZPlugs\ folder.
    Restart ZBrush.
    MatCap Baker will be located under the Zplugin tab.

    Change Log

    v1.6: Initial Public Release
    v1.7: Fixed error when interface UI button size is less then 40

    Notes

    Felt like doing a little ZScripting after Siggraph. This script is one I meant to create a long time ago and never got around to it. I am a pretty poor coder so please post and bugs/grammatical errors you find and I will attempt to fix them.

    I have a few more ZScripts I hope to release in the next few days. Hope this one helps save some time!

    -Joseph

    Attached Files Attached Files

  2. #2
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    Default

    thankyou Piggson.these users were looking for this, decided since you were logged in that it would be better of you making a posting pointing them to your wonderfull plugin.

  3. #3
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    Default nice job piggyson

    Very nice work, have been looking forward to this for a longtime to speed up the workflow ..:-)
    did a couple of test with 3ds max Vray and baked matcap and really like the result.

    Best
    Daniel

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    Default

    Ive always like the use of matcaps and this is going to be very helpful. will try it out soon!

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    Default Thank You

    Thanks for the time & effort that has gone into this, a very helpful plug-in.

    Cheers!

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    Default

    Very cool! I love the automated features!

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    Fantastic tool! I've been waiting for this for ages, thank you so much!
    My updated portfolio
    My sketchbook
    My 3d prints
    Available for full time / freelance job



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    thanks for your hard work
    pixologic should have done this a LONG time ago.

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    I wonder why Pixo did not do this ??? well Piggson thanks you are the King !

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    thanks for this plug in! this is very very usefull!!!

  11. #11
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    looks nice, I have to try it!!
    Personal website
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  12. #12

    Default

    Tried with DemoHead with UVs from UVMaster : Not being successful at using it for the moment.
    If i use standard material it's baking the default Red Wax, well i suppose it's normal, it's a Matcap baker right.

    If i use for instance ReflectedRed matcap, the result is not reflective at all.
    Ah, and in the end i still have to re-flip the texture, is it normal ? Maybe i shouldn't use the 'Flip UVs' option after all ?

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    Thanks a lot Joseph.

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    Default

    So the process is in the plug in or do you have to do the tutorial above along with the plug in?

    Sorry, i'm just a bit confused on how this works since I rarely work with matcaps and still new to zBrush. If it outputs what I think it does then awesome.

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    great stuff dud

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