ZBrushCentral

fun with zbrush

I love it!
Direct and spontaneous sculpting.
Qremesher now, go for details. As we work on details, it tends to be rather a displacement method than a “real” sculpting. Where zbrush rocks.

ha, then the hardest thing will be to keep the freshness of the sculpt…when i do, often the spontanous got lost, the sculpt becomes more detailes and precise, but boring :frowning: … will see how i feel about it tonight, when i have time to play :slight_smile:

But,
it happens in art making, all the time.
To keep it fresh, well, I don’t have any tip on this. :slight_smile:

Hi Kokoro, I am liking the looks of this one very much. I have to see if Blender might fit into my work flow. :rolleyes:

All the best, David

glad you like him, david,yes i can imagine you would like blender, the cycles renderer is great, and i think you would like it to place lights like in real world fotography… if you try blender and find problems in the beginning, don’t hesitate to ask me for help :slight_smile: i love having both blender and zbrush, they really enhance each other…

Yup I was converted by Michalis’s use of Blenders UV editor… great for export/import .obj’s, UV’s, diplacement maps to Zbrush

The renderer is quite good too, BR, Cycles, and Lux which I am using presently… Deke

…for the eyes! :cool:

hi deke, yes, the cycles renderer is awesome :slight_smile: this alone makes it worth to use blender, ,

thanks frency pilou! so nice to see you again :slight_smile:

zbrush and blender teamwork :slight_smile:

dyntopo_anatomy_11.jpg

Your Skin textures are great, and the eyes keep drawing my attention… good stuff… Deke
ps: the eye lashes don’t feel right imho…not that I could do that kind of detail work… :slight_smile:

this is good news about the eyes, thanks deke! … yes, the eyelashes i see your point. i made this portrait to learn the hair system in blender, and still i am missing a lot. next time, i try to improve on that. thank you for sharing how you feel about it.

fun with displacements on a low poly mesh…

displaced_man.jpg

Hi Kokoro, very different for you … I do like it though, keep up the good work! :smiley:

Cheers, David

yes, david, different for me,michalis is teaching me this technique, i apply to face though lol…
@buttercupsaiyan …ah this ork i had almost forgotten! yes, try it using layes for expression is great! … i do not know who odo is and ds9 but i am glad my humble experiment reminds you of something you enjoy! thanks

Very nice Doris.
Odo is a character from the Deep Space 9 video series. One of the good guys. LOL

Cool very creative head !!!

thanks! here is a refinement of the same …

displaced_man_3.jpg

Very nice head!

blender zbrush photoshop… i hope you enjoy…

love_05.jpg