ZBrushCentral

fun with zbrush

yes, michalis, i have tried skin modifier,and also sculpting in blender,however this feels arkward, as there seems no shortcut key for changing the brush from add to substract ??.. (the obvious “alt”-key does rotate the view, have emulate mouse and numpad, as i work with a grahicstablet)… blender is so different from how things are approached, its really a steep learning curve, but i enjoy, and hope to find out much more…

EDIT and, as i thought it so odd, i searched more, and found its the "ctrl"key that changes from add to substract… thanks for asking michalis !!! :slight_smile:

LOL
Hey, zb shortcuts aren’t the standard, if there is any.
However, in blender, like in sculptris, you can hit G for grab (move) or D for standard brush etc etc.
And yes, shift+alt, ctrl+alt, alt etc for navigating. Under blender prefs, turntable mode for the ZB Y turn
At least, blender is fully customizable, ZB isn’t so.

this model started from one of the mannequins that come with zbrush. i posed it, then made an adaptive skin, modeled some, then made a dynamesh… finally, i uv-ed it, and subdivided to model some more… rendered with cycles… (oh, i should say, inspired by caravaggio…)

amor_02.jpg

Hey,
Nice study!
:+1:

Keep attention on how you place emitters, especially using planes. The left one. (a visible weird shadow on background)
We have spot lighting support now. Try it. And keep caustics off, if you don’t need it.
Indeed, why not registering in blenderartists.org forum? Lot of zb users there.

hi michalis, yes, the shadow of the light plane…i often have trouble with this. i wish i could tell blender that certain objects not receive shadows from certain other objects… lol… and, thanks for the invitation, maybe i should do. i could ask tons of questions there… i was so far intimdated to join, as i still mainly do zbrush, and use blender mostly for rendering. seems i am too old dog to learn new tricks quickly… lol… i do rework audrey in the moment, and she might be a nice piece for entry a new forum :slight_smile: … and thanks for news about blender, i will check out, always welcome :slight_smile:

i wish i could tell blender that certain objects not receive shadows from certain other objects

But… you can. Under object panel/ray visibility

yes, but as far as i understood it, i cannot separate shadows from different light sources with this, an object either throws shadows from all lightsources, or from none of them … and, i experimented, planes as light always make this black “shadowstripe” even if shadows are off… the shadow stripe also occurs when this plane is the only light source in the scene (even turned world lightning off) …the shadow stripe not happen when i replace the plane emittor with a very flat box as i found tonight. so, i guess, the problem is the thickness “zero” of a plane… or i do make another big noob mistake… anyway, the flat box is a solution, so, in next project i can use that, or try the new spotlights :slight_smile:

i like the sence of movement :smiley:

Yeah, use boxes as emission.
Have you tried spots instead? Add a color/light fall-off node too.:wink: (latest builds)

could you give us an idea of how long each scult took you to get to that point? I find they’re amazing, but
I’m not sure if my talent compares here. I’ve been working on a few sculpts recently and idk how long it should’ve taken
me and I wish I knew how to push my work further.
I really like the top one (ogre). Needs a little more fine details like scratch and little holes to make it look amazing, but
still 7.2/10 (comparing top rows to your work here)

msg me (anyone) if you know any great tutorials for these endwork stuff:
renders in zbrush (with an example),
the pipeline for realistic head sculpting (book: eyelashes, hair, high end texture application)

thanks for sharing!

:cool:

mcallem - thanks !
michalis - no i haven’t yet,snd i am on pause for moment, due to an accident (but not worry, all will be fine again).
draeel - i cannot tell how long each takes, there are some “speedsculpts” in the beginning of thread, i did in about 3-4 hours, each of it is posted as speedsculpt… usually however, i take all the time it needs to bring the sculpt to the form i wish it to have. this is more important to me than speed… sometimes it takes quite a time, like in the image with the professor… if you go to my blog, you can see almost daily progress posts of each, and with the info that i usually work about 4 hours a night on a sculpt, you can see how long each of it took, approximately… i have no tutorials for zbrush rendering, lately i use cycles for rendering. also modeling, the approach i use varies on what i think is approriate, also this you can see a little on my blog… thanks a lot for your interest, and your great words about my work. very appreciated. thanks !

Hi Kokoro :slight_smile:

Just stopping by to say …Really enjoying your latest studies…and rendering experiments…That still life with the pitcher on the previous page in here is Beautiful in all respects…Luv it…:+1:small_orange_diamond:)
Really like your take on the Caravaggio painting also…interesting study…:slight_smile:
A thought that crossed my mind while enjoying your anatomy studies…Would be great to see you try your hand at a Rubens painting in the same fashion as that Caravaggio study that you just did…Alot can be learned about anatomy by doing studies of his figure works…he has a really great flow and rhythm in his figures and his use of oppossing curves which give his figures a greater sense of lifes energy …in motion… is fantastic.
Anyway, just a passing thought that I thought worth passing on to you…:slight_smile:
Keep up the great great work and progress Kokoro…Always looking forward to seeing where this adventure and journy leads you to…:+1:small_orange_diamond:)
Glenn

hi glenn, thank you so much :slight_smile: your input is very appreciated, yes rubens, yes interesting to study, the old masters are really good teacher even today :slight_smile: they knew so much, and its all visible in their work… we just need be able to see it … i will try watching for the opposing lines, my work is still very static, and you made a very good point. thanks !

a study sketch inspired by a rubens painting, thanks glenn for pointing me in this direction !!

rubens_study_01.jpg

Beautiful study Kokoro…Glad to see you exploring Rubens…he has so much to offer, that it’s impossible to not learn when you study his works…:+1:small_orange_diamond:)

Glenn

whoops, glenn, i am sorry, i missed your reply. how rude of me… yes studying masters, today, i present a work which is a hommage to a living master. cicero d’avila is a marble carver, he carves so wonderfully in a style that looks effortless and strong, reminds me alot of michelangelo… and, so my little hommage to his inspiring work, with a sculpt leaning on one of his bronzes… besides, i used this work to learn qremesher, and the great toplopgy brush, that is now avaialbe to us. this is really a wonderful addition to zbrush :slight_smile:

cicero_d'avila_inspired_05.JPG

Hey, nice model!:+1:

thanks bas :slight_smile:

Where is my reply? Oh my… who knows what happened.
Excellent study on rubens, learn from the real masters.
Interesting approach on the well known work of cicero d’avila from zbrushcentral posts.
But… white on white? I can guess why you did it, please avoid to do it again LOL.

(if you’re interested on a cycles setup for making shadow casting, carving, more crisp, I have the solution. )
cheers :+1: