For the last half year or so I’ve been making this 3d copy of a plastic skeleton to use as an anatomy reference, I still need to finish the hands and feet but everything else is done. For now I’ve uploaded the skull and ribcage to filesonic, the rest will follow… Excellent for building digital ecorche! And did I mention completely free!!
The skull is divided into polygroups for all teeth and seperate jaw. The ribcage is also divided into polygroups for each pair of ribs breastbone and the pieces of the spinal column. You can use the splitgroup under the subtoolmenu to split the polygroups into subtools, that way you could merge the lowerteeth to the jaw and upperteeth to the skull, making the jaw movable.
EDIT : Bas Mazur made a retopology of the skull, cut down the number of polygons in cranium and jaw, should be easier to work with. Note that the teeth in this model have higher polygone count and are all one polygroup.
The rest of the skeleton will follow…