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Franz_WIP

It looks very nice thank you for taking the time to show your process.
Every artist can use their tools the way they want to create what they want on their own projects, and you have made a gorgeous piece here.

thanks Daniel for the support!:slight_smile: Im really happy with the final result and it actually a quick process to make once you have your model set up!

Congrats,

Great stuff. Congrats on Top Row :+1:

cool stuff. thanks for sharing.

-r

Thanks! It is a big surprise for being in top row :smiley: thanks a lot!!!

I think it is a way of thinking of innovation, who maybe also the possibility of a future, top row should be

trabalho incrível

Hello Raiden.D, coming from a professional comic book background, I have to ask the question (anyone that has burned the midnight oil as I once did, and those that still do so)… how long did this image take from beginning to end i.e. from the time it has taken to model, to ink, to colors, to final?

:sunglasses:

How to do something that could have been done in 20 minutes, in 3 hours :-))))

You keep the model so it’s not really a waste of time. Plus, if you are going to make more images out of the model then you start seeing the benefits. Just changing the camera angle gives you a new image, or changing its pose.

Really cool work!

Wonder how many of the naysayers are top row.

I knew this piece would be controversial …

Hello Raiden.D Listen, just came back to this post, my question was just a simple, and real one, no ill intent. To be honest, your post DID catch my attention because, well, as I have posted before, I too attempted to do the 3D to 2D thing with comics many, many moons ago (but with Poser, ya I know… really-;)) Anywho, I have always thought using 3D in comics is an AWSOME idea. And I am not alone, if you can remember, not to long ago LUXO had done so as well: http://www.zbrushcentral.com/showthread.php?93536-zbrush-comic AND from NICK ZUCCARELLO: https://vimeo.com/36577947
So, I really think your METHOD is awesome, my ONLY concern is SPEED. So, I am not ‘knocking’ your work, it is still a labor of love and your art both 3D and 2D show that. It’s just that unfortunately, if your in a studio and the studio is handling 5,6, 7, or more books and with only a handful of artist, in the commercial world, yes, talent counts, but speed (how quickly you can get things done) will always be a high concern. And when you have to do many books month after month, in comic books many a times, an artist does not have the time to make every page ‘pretty’… you have to take short cuts and just get the pages done.
I could go on, like take STYLE for instance, that is a whole subject in it self.
ZNUB does have a point, about reusing the model. But, I THINK this would only work if all your doing is just posing and rendering the model, not having to trace/ink, flat etc.
What would be cool is if there was a way of coming up with something like a Macro or like a Photoshop action that could record the flatting/rendering part of your process, then the only thing needed was the inking part. Or heck that could probably be recorded as well or simply ran over a final render in grey scale of the model to where it would quickly make an ‘inked version’ of the model. Then in that way, the whole process after modeling could simply be ‘automatic filters’ applied. Now, then, were talking speed. BY THE WAY: NICK ZUCCARELLO talks about a Matcap pack that does that exactly (inking) in his video from this site: http://onirograph.com/comic-ink-zbrush-matcap-pack/
Argh, there I go getting long winded, what I am trying to say is, THIS IS ALL FANTASTIC AND AMAZING, don’t stop. Just if there was a way of doing it ‘quickly’.
Best, Dragon.

The great thing about using zbrush for comics is that you can create your characters, tools, weapons and backgrounds as in a video game. Once they are established you can pose and set up scenes based on your layouts. That makes the process very consistent and offer more consistent quality to the overall work. Take a look at some examples of zbrush, photoshop and Manga Studio 5. http://deathsquad7.com.

Nice Thanks for all the comments Im really glad that you guys are interested on this render type, So Im going to try to answer to everyone and be clear about this technique!

First of all this is not a final comic book render, its a test…and is not finished hehe
So there is benefits and flaws by using this and Im going to explain the ones that I find on the making of this:

BENEFITS:

  • Once you have your model sculpted you can use it for what you want (comics, games, animations,etc) so if you are doing a comic this is good to show diferent types of style of your characters and story. (doing different illustrations, etc)

  • Using ink materials in zbrush you can have a PREVIEW (not a final render) of what your model will look like in a comic book look, so thats why if you want to give that traditional ink style, you need to ink on top of that render in photoshop, because is going to be used like a sketch ( so you save time not doing all the sketches and jump right in the inking stage)

  • Zbrush render’s the flat colors in 2 seconds - traditional comic book artists sometimes pay somebody to do the color flats or spend hours doing themselfs, so here the only thing that makes you spend time on flat color is just to make a render of your model with the flat color material of zbrush and make little adjustments in photoshop to match the inking. So you spend 10 mts doing flats :slight_smile:

  • Like tdpubs said once you have all your models you can work the poses, camera angles etc, and that makes you have more freedom to explore your scenes since you have a 3D preview you have a better understanding of the environment here your characters are and try more stuf, its like playing sims and set camera angles to do the renders. :slight_smile:

FLAWS

  • I think that if you are doing a comic book on zbrush you will spend a lot of time on posing your characters, and in zbrush you spend a lot of it!

  • thats it for the flaws hehe

In terms of time, it really depends, for instance this technique is good for artists that doesnt feel confortable to draw but they are good on 3D modeling and post prod. So if you are good in 3D you can make a comic book :slight_smile:

Of course you can make this render in 20 minutes if you are a great comic book artist with practice and experience, for me this one take me 3 days to make, WHY??? because I was testing and experimenting stuff to improve this, but if I remove all the testing and experimenting part well maybe ive done this in 45 mnts! and to be honest I think this brings a lot of benefits for artists that want to make comics using 3D.

And to answer Dragon question, well this is like an hybrid technique on comics, I already see comic book artists using sketchup to do the environments (like buildings) of a comic, because sketchup has a really cool ink style, but if we see this like a race between traditional and using 3D softwares, we can say that traditional comic book artist will go in front at the starting line while you are modeling the characters, but once you get you models done (maybe here a traditional artist already had publish a first issue) you will start to catch him and since you have 3D models you can use it for everything, promo stuff, 3D printing, animations, and your comic. Wich is a benefit because you dont show you story only in a comic look but in a lot of them (realistic for instance)
Well this can be a big discution but for that we need to see more published comics made from a 3D software :slight_smile:

Im still trying to improve this , specially in the shading color and I will keep you updated
Hope I’ve answer all the questions :slight_smile: Cheers!!

I love the 3D work

I am truly glad to see you in the top row. Being an artist means that you should push the boundaries, and while this may not push them a lot yet, (aside from forum discussions) the more research and time spent on refining this method, as you have said, can have a possible great end result. I do also agree with you that some of us are better at modeling, or enjoy modeling more than drawing. I enjoy both, but once I was introduced into the 3d world awhile back all I wanted to do was model and render, now I have been getting back to sketching and painting some… we all go through phases. The phase you are in I would like to see more of so keep it up and keep us posted. Once again congrats!

Yes, congratulations! :slight_smile:

Your artwork is very spectacular.