hi thanks for looking!
well this character is one i had since 98, but this my first attempt at making him as one mesh. base was made in maya.
my homepage.
http://kishrr.tripod.com/
hi thanks for looking!
well this character is one i had since 98, but this my first attempt at making him as one mesh. base was made in maya.
my homepage.
http://kishrr.tripod.com/
yeppers…he is looking good. so glad that you got the probs worked out on those trouble areas. Can’t wait till you’re through and ready to texture.
in the process of the textureing.
Very nice scale texture. I also like how you are selectively using it so far.
update, cant wait to paint!
Looking good…loving that scale work.
Ron
Yeah, really looking good. He kind of reminds me of that aqua guy from Hellboy. Can’t wait to see the updates.
Next is the ribs and spike bone work. comments or anything is appreciated, ty.
wanted to add my maya wire work to the thread.
box modeled from a cube.
looking good…your creation is coming to life step by step…thank you for sharing the process.
finished all the textureing, now its time to paint.
during learning the system of painting in zbrush, i wound up with this.
bottom head turned into the top after figuring stuff out.
just thought i would share.
hmm… i noticed triangles in ur low res model… how did u get those to work well in zbrush?
i didnt, i smoothed in maya with a quadralation before i exported to get quads.
update on paint/rendering.
still alot more work and tweaks to be done, on the paint/lights/render setting.
great update. the link also…
I can’t wait to see him all done. I am anxious for you. And you know what I am waiting to see…muhhahhaha
Are you still enjoying Zapplink or PM better?
the rigging and animation
Hey hows it going there, this merman looks really good, wish i had a better computer to work on my stuff. Keep it up
Nice work. Keep it up.
this is after my 3rd coat of paint.
still painting, teeth then armor next.
can anyone add a suggestion or anything?
Don’t do vampire teeth for him, i’d do fishy inspired teeth, like piranha or something. Good work here by the way.