Hello all this is my first post on these forums I have done 3d for a while and have just recently started trying to learn ZBrush. I really like it so far, im trying to do a base character I can use rig etc… eventually. But at the moment I am mainly concerntrating on the anatomy. I built the base model in zbrush and now have it in maya so i can fix/tweak the face (having a bit of trouble knowing what is wrong with it ) and getting good topology for animation etc.
Here are some pictures of the zbrush model it was built from zsphere.
Any constructive criticism is very welcome. Thankyou!!