Thanks Corey. A lot of the different parts are started in shadowbox at a high resolution with polish set either very low or off completely. It’s interesting to see how far you can push the various shapes before exiting shadowbox. It doesn’t work in general for more curvy pieces like the hull of the ship I’m working on right now. This one started as an elongated cylinder with some curve slices and then I used spherize in the deformation pallet to bulk out the shape of the front of the ship. I did use shadowbox for 90% of the mech pieces as most of those shapes were very easy to do that way.
Sorry I got so wordy there.