just wow!
amazing use the fibre mesh:D
Nice job, Cath!
So, here there is my attempt to write a script for maya:
fibermesh_to_curves.py
Currently the main drawback in maya, is that every curve is a single item, so after a certain number the scene
becomes slower.
Anyway curves should be used as guides, not to be
rendered as they are. In the next release I will add a
control to generate only a certain percent amount of
curves.
TO USE IT:
- copy the script in your script folder
- in a shelf button, copy this code:
import fibermesh_to_curves as ftc
ftc.fibermesh_to_curves()
It’s not a plugin, so it’s slow, but hey, it’s free
Wow this is impressive, first good hair I have seen done with the new fibers.small_orange_diamond
Thank you !!
Thanks Gareee
Thank you, I spend some time with that , I did also some renders with wild animals that looks so much more realistic now and also made some realistic facial hair , I will post more stuff into my gallery soon … I love the fibermesh I injected before each hair individually and I am glad it is over R2b rock with all new features and i am glad you like it .
I posted some fun with fibermesh also on http://www.youtube.com/mec4d
Cath
I just followed the tree fibermesh video tutorial, and really learned a lot from that. The first one I did didn’t have the fibers imbedded properly, but doing the second one I discovered that control.
EDIT: That was a fun video to watch, and I liked the music! How much doodle time was compressed into that 8 minutes?
It was about 40 min I speed some of the parts after the first 3 min , that was my first day … I am used to style the hair this way from using Carrara8 pro hair that have also brushes , I am still looking for a good way to make the fibermesh curly
double post …
Thankyou for the video, a great insight. Im so pleased to be @ ZBC, just got my ZBRUSH 4R2B update, cant wait to get designing !
I wonder if there is a way to actually shorten or cut hairs. I tried using the ClipCurve tool, but that will wrap hair if are not all in the same direction…
You can virtually using smooth brush or polish , it will create the effect like you cutting the hair , this works the same way as the groom length brush but reversed , it is more simple to create shorter hair and using the groom length brush to scale the hair to desire length in place of cutting or smoothing …
Thanks, I’m going to try that.
Fibermeshing as we speak, this is an absolute dream update for all Artists. Thankyou Pixologic - will be posting some of my work soon!
Kind regards
Carl @ Image Concepts:D:D
I love that it remembers the fibre settings per subtool incase you make multiple masked areas in multiple steps. But if I for example have 2 different subtools on which I need the same kind of fibres, is there a method to store all the settings i used to generate fibres on 1 certain subtool and use those same settings on a different subtool?
If not , maybe add a store / load settings in the future to easily copy over fibre settings to apply to different subtools.
I would like to bump/echo the above Question as well! =) Could someone write a simple Zscript to add a set of buttons that would be like UV Master’s “Copy UV” “Paste UV” buttons/functions? I would imagine creating a script to easily copy and paste all current fibermesh settings wouldn’t be too much work?
And also, regarding Fibermesh and Feather creation, is there a way to modify the Fibers to be flat/2 sided, adjust the curve to be tiny at the root wide in the middle and then tiny again at the tip with random breaks through out to create feathers? =) Thanks for the info in advance!
I would think you could use the SliceCurve tool rather nicely to shape a feather, I have not tried this on feathers but I did trim an eyebrow using it
Yes you can do it , you can create feather look , or even scales or lizard skin , use the Profile and segments to create the desired effect , I am little test this morning for scales and feather … it was couple of minutes work so still not perfect … very low in size just around 19K only
I would like to have the option to save my setting and use next time when I open Zbrush right now the settings are the same as long you don’t close the app … but I think it will not work so very well if you use different density of the models or mask , each surface is unique
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Loading fibermesh settings would be a GREAT enhancement feature. Where do we recommend this?