It turned out that the hair addition is quite nice and not that useless as I thought before. And they fixed a few bugs. Zproject brush works again with colors for example.
Nevertheless I probably will never use this hair tool, have no idea right now what it may be applied for in my workflow. I had a small hope this hair could be used to scatter small things like pebbles, or grass creation. The grass appears too artificial with them. Maybe with a bit more time and experience.
Zbrush still has numerous shortcomings which affect my work a lot and seems they are not going to be solved in a future.
For example, normal map can be baked for smoothed or not smoothed vertex normals on low poly meshes while in-game meshes often have some vertexes smoothed and others not smoothed, so I can’t bake it in Zbrush. Crease and uncrease helps a bit but not solve the problem completely.