Hi there, long time went without advancement…
Now here’s an update, and a question:
So the question is here…
I had the base mesh imported to ZB3. I’ve painted the details, etc, sculpted a lot, etc. Then, I’ve created the displacement map, and exported the map, and the base level object back to XSI. Interesting, but the displacement map pushes out the horns, and the lower area of the breast too much. The map is very bright there, although the zbrush model is not as pushed…I haven’t figured it out yet, how it should work, but now they are too displaced…
The mask is designed by phee-adornments, at deviantart.