ZBrushCentral

Ezra52 Sketches- Nudity? Maybe Later

Sure thing EZRA, I hope it helps Dragon and others too.

Your model is looking good! I’ve got some nice blueprints of a Lamborgini Gallardo I’m planning to start on, but I 've got to finish up my cannon project first.

Dave

Very interesting to see something like this done in ZBrush! :+1:

ASECBRUSH, I highly agree!!

EZRA52, again, this truck of yours is coming along really, really ‘smooth’ and pro like (I keep thinking this thing was made in 3D Studio Max or Maya). Also, thanks for the COOL tips.

DLANGLEY, ya, I remember NOW that video (when vr4 was introduced-the round looking ride). Once I finish this current project, I am going to go back to that video and PRACTICE (man, do I still need to practice-:confused:). Can’t wait to see you make that LAMBO.

You know, was thinking, maybe ‘they-ZbrushCentral’ should make another row for HARD SURFACE modeling i.e. there is the Top Row, the Beta Row and the Main Row, now they should include a Hard Surface Modeling Row (now that ZBrush has all these cool Hard Surface tools)?? Just a thought.

Hi folks,

Well, I spent some of my modeling time today trying to smooth out some nasty little polygon groups or, more accurately, messes that seem to be a part and parcel of the group looping on a dynameshed subtool with the resulting triangle pollies. The problem was most noticeable on the hood and front fenders. I opted against retopo to try and stay true to the using just the normal tools in Zbrush. I would have used the Zbrush retopo tools even had I decided on that route. It turned out that the flatten and polish brushes seemed to be the most effective but on the really bad ones I did go down to the single polly level using the move brush to try and straighten out the little polly/edge tangles.

The rest of the time was spent fitting the doors, hood and fenders together to narrow the gaps to look as close to real-life size gaps as I could. I used the move and some smooth brushing almost exclusively to get that done.

Good sculpting all, TC

Ezra

Got the extraction to a shell done on the rear fenders, created the window frames from the edge loops that were left or created between the cab body and windows glass parts after group looping and then sized and installed the window glass.

As you can see the glass is transparent only one time, meaning any glass that is on the opposite side of the transparent glass is not transparent. Too bad but, oh well, it is what it is.

Have fun Zbrushing all.

Hey EZRA that is really coming along nicely!

I haven’t played with transparency but it seems odd that transparency renders like that.

Interior of the driver side door. Even modeled in the window track, lol. Lots of masking & polygrouping to prepare areas for very small moves/changes.

Ezra

1-23 Door Interior BPR.jpg

Looks great Ezra!

Thanks Voodoo,

Just a small update. Installed a firewall and testing the new jpg export. Very cool.

Ezra

Trucks need seats :).

Nice start. I did a similar project not to long ago. Nice clean lines…

That truck looks great bipolar as does all of your work. Like youre diving helmet, I’m staying 100% Zbrush for this project. I’m nowhere near as skilled as you with modeling but it’s been loads of fun so far and it really helps to learn the program. The texturing on that truck is your truck is excellent. I have almost zero texturing/rendering skills. On my list of things to learn :).

Thanks for looking and commenting. Have fun Zbrushing.

Ezra

Nonsense…I’ve seen your earlier work, and you definitely have the ability and have shown it. Throw a plane with the truck your modeling in the back round for reference. And stare at your reference alot! Yeah starting my truck pieces in max was kinda cheating :slight_smile: but I did the diving helmet 100% in zbrush. As for the texturing, give poly painting in zbrush a go. I find it much better than painting on a flat canvass…

bipoler - I have a plane with a side image of the truck set up and DO refer to it pretty often. All of the primary body parts began as extractions off of that image of the truck of the plane.

Playing around with lighting and stuff, all of which I know nothing about. Learned a little bit more though.

Ezra

hey EZRA52 first of all thank you for your comments about my work and animals are my #1 passion actually it has been since i was a kid always wanted to be a zoologist or marine biologist ever since my first run in with a wolf in my back yard and a friends horse also my friend david who used to swim with his pet sharks that his family had at the aquatic zoo i think all these things really sparked my interest early on… and i had in interest in art so i i figured i would merge the two together and that very passion is what drives me to try to be a better artist in all that i take on and all that i try to learn so early on i decided i would try to be wildlife artist and combine that with my passion for wildlife photography always loved jim brandenburg http://jimbrandenburg.com/ and his infamous wolf photography and his early work for national geographic … at an early age in my life i became very sick and was in the hospital off and on for what seemed like forever throughout school i new than that i wasn’t going to be able to be in the field and fulfill my 1st true passion so around that time my life seemed bleak with health problems and disease coming from out of nowhere and left me weak and bedridden, it was than that i stumbled upon this amazing forum and community that i truly do appreciate since it has given me a new out let on what matters most to me and a way of expressing my self and in no other way that was possible at the time, i truly do believe art can bring some type of expression and a voice to those who can not communicate what they think and feel any other way … i know for myself im happy i found many friends and what has come only to be known as my artistic family of sorts. and it has been a great adventure thus far being part of this great community of artist but my only wish is that i improve enough in my own work to be as good as the ones here someday so i can breath life into to my own work and express how i truly feel … :wink:

as for the other part of it anatomy is another tool in the artist toolbox if you incorporate your sculpts with proper anatomy it makes your pieces that much more believable in the end also i cant stress enough on blocking in shapes and structure on lower subdivisions and really getting as shape and structure on that level that you can before moving up it will help you to get rid of that lumpy effect that most beginner zbrush artist make really if the form and structure is there the details shouldn't really define the piece nor how the rhythms compliment each other in a piece. as for anatomy resources i would recommend can be found in my post here http://www.zbrushcentral.com/showthread.php?50515-My-Sculpts-Thread/page12 but one anatomy resource i highly recommend in the list is Cyclopedia Anatomicae [http://www.amazon.com/Cyclopedia-Ana...8487925&sr=8-1](http://www.amazon.com/Cyclopedia-Anatomicae-Gyorgy-Feh%C3%A9r/dp/1579125913/ref=sr_1_1?ie=UTF8&s=books&qid=1258487925&sr=8-1) it has great anatomy reference for human and animal anatomy cant recommend it enough for a visual resource for sculpting and painting.. for images and reference you cant beat http://www.corbisimages.com and http://www.gettyimages.com/ also for animal species reference you cant beat http://www.arkive.org/ .. also for inspiration i really love looking at robert batemans work he is a great wildlife arttist as well as a spokesman for endangerd wildlife http://www.robertbateman.ca/ .. just wanted to say im loving where you have taken this so far especially giving the body and each piece its own depth like the hood and doors, you have really given it a lot of character and brought it all together as a whole especially giving the believability of each piece fitting together so it all ties together as a whole loving the polished look to the form in your most recent post its looking to turn out to be a great hard surface project especially since its done in zbrush.. would love to see maybe a small write up for this truck so i can see all what was your workflow in creating this since this type of work is rarely seen on the forum... as for rendering you might want to try lightcaps for rendering the head lights are a nice touch is that done with a glow material.. yeah im not good at rendering or texturing either always have been more of sculptor than anything else although im trying to add modo into to my toolset so i can get more realistic renders actually so i have been trying really learn how to set up render scenes in it if your looking to render your work with more realism than zbrush can offer at the moment it is a great addition to any artists pipeline actually if you would like you can try out a demo of it here http://www.luxology.com/trymodo/.. been checking out all the new features in zbrush4r2b im really liking how they incorporated mesh extract by making it real time instead of having to experiment each time also digging the update of projections seems like it would integrate well with dynamesh the only quark is every time you dynamesh it changes the current poly groups which changes everything if there was a way to preserve the polygroups it come in very handy for localizing certain areas and not others.. but yeah you are really making this your own loving the forms and structure incorporated throughout the piece thus far interested in how far you are going to go with is as a matter of fact your kind of inspiring me to think about starting my own hard-surface project since all the new features have been added it must make it a little easier than in the days of zbrush3 where all we had was the clay brush.. lol

anyways keep up the great progress you only get better when you apply yourself…:wink:

look forward to maybe seeing some animal sculpts from you in the future always nice to meet an animal lover in the art community…:smiley:

Ezra, I am loving the progress you’re making on your truck. Did you figure out the transparency issue you were having with the glass overlap?

Dave

troy1617 - thanks so much for the kind words and encouragement.

DLangley - thanks Dave

Just added a few front end parts.

Ezra

1-26 bpr Chevy Truck.jpg

:+1: looking great - keep goin !!

So far so good :slight_smile:

Thanks Gary and sergioliv.

Playing with the lighting stuff and a few more parts.

Ezra