Hey Etchy
You know what? I have finally got all of my old drawings delivered!!
Will post them as soon as possible haha
//Jonas
Hey Etchy
You know what? I have finally got all of my old drawings delivered!!
Will post them as soon as possible haha
//Jonas
Energise: great to hear! Look forward to seeing them
Hey Etcher,
Amazing work on the Z4R2 beta. I tried to view the video, but it’s saying it’s private. Can you fix that please? I’d love to see it. Thanks man!
Hey Chris, thanks a bunch man & thanks for the heads up on the vid -> it should be fixed now -> I had to keep it private until the Beta forum launched-> that was the middle of the night in Belgium (right now, I’m enjoying my mornin’ cup o’ coffee!)
Works great! Thanks!
Hey all,
I wanted to share these images I did for Digital Production magazine. These weapons where modeled and rendered entirely within ZBrush (render passes comped in Photoshop). Although these weapons will be used for “Thin Veil of Reality” characters, I could not resist customizing them for this occasion- it’s probably my first “ZBrush Fan-Art”.
Also, I want to share some information on my ZBrush hardsurface modeling workflow.
The videos and sheets below show the entire sculpting process of the pistol receiver. All the pistol parts were sculpted using the same techniques.
As I can only attach 10 files per post, I will add a second post which will include the following:
-4 reference sheets that can be loaded into Spotlight for background reference.
-a link to download a .ztl file that contains the initial shadowbox shapes of the pistol in case someone would like to use those as a starting point. (see end of post)
-a link to download some textures/alphas I used. (see end of post)
A Great Collaboration:
For this project, I had the honour to work closely with a very talented artist/ZBrush artist, fellow betatester and good friend Julian Kenning (ZBC name Julian_K). Not only is he a great visual artist but he is also a great composer. He was kind enough to create a piece of music especially for me to go along with the videos. I love to bring something extra to the presentation of my videos and it was great to “hear” this piece come to life while I worked on the vids. I need to thank Julian for that, and for the good advice and constructive criticism on my works.
A note on Dynamesh: I recorded the whole sculpting process using Z4. Now that Dynamesh has become availabe you can implement it in your workflow:
You could activate Dynamesh mode before you start using the clipping brushes to sculpt. Each time you feel that your mesh has too many areas where polygons are stretched or compressed due to the clipping you can Ctrl+drag to perform a Dynamesh remesh. Remember to set the Dynamesh resolution higher when you add finer details. A Dynamesh remesh would be in place right before you start adding finer details with alphas 'n such.
Hopefully this info is useful to someone
PART ONE:
Part two:
All parts are depicted at the same scale!
Download .ztl (Shadowbox gun parts) - Rapidshare Download Link
Download textures - Rapidshare Download Link
Great stuff! Very helpful. Thanks for posting it!
etcher… this is really awesome!!! respect for your way!
i just can say… good job man! great respect to you…
the weapons look so awesome… you did a great job! keep it up small_orange_diamond
Damn! That is impressive, great work.
I just modeled that same gun, the Desert Eagle, but in blender. Very cool to see this done in zbrush.
Wow Etcher, this is great stuff to just see. Your work is always sooo clean and creative. But I really appreciate all you do to help us less skilled and talented folks get a grip on how you put these projects all together. Really great of you guys to spend so much of your time in these efforts. Thanks again Etcher and you too Julian.
Ezra
great work! the guns look amazing!
Wow, geert, you’re the best!
Those renders are mindblowing, worth another top row!
Wait until frenchy pilou finds out about this…
Great work Geert!
I once flipped through the magazine at a railway station.
It’s great to see some ZBrush work in this mag, because in general you don’t find too many ZBrush related stuff in it.
I hope that you’ll write more articles in the future!
Cheers!
Wonderful tutorial !!! its rarely I use the word respect , … but seriously in all sense of the word " RESPECT " !!!
you´re my best teacher and you´re like my second wife!!!
Geert, Buddy!.. This thread hurts so good! LOVING that Z Pistol! Your MatCap/LightCap is also just plain breathtaking!
Wow!
Thanks for taking the time on creating this material.
Fantastic stuff!
Webhead: thanks man, you’re very welcome
Wethand: thank you for the awesome comment man!!!
Cloudrid3r: glad you like it. ! thanks for watching!
Womball: thanks man - you really should give it a go in ZBrush now -> veeeery smooth! (My concept for this pistol was derived from a customized Caspian)
EZRA52: hey man, thanks so much for the great comment, so glad u like. Always need to give a little bit back to the community Yeah, I think Julian’s music is a perfect fit to the videos, it was so cool he took the time to make that piece.
Killfrog58: thanks man & thanks for dropping me a line
Santis: wow, thanks a lot man !!! Hehe, I don’t think Frenchy found out yet…
Ecthelion: thanks so much man! Yes, I was glad to have the article featured in that issue because it had so much ZBrush related content, hopefully I’ll do more in the future (although I don’t know where to get the time though…)
renthehungry: wow, thank you so much for that awesome comment, I’m very glad you like it and hope it will be helpful
yfchild: hehe, thanks so much Yael!!:o
Mahlikus The Black: hey Michael, thanks so much bud! Well, I’m looking forward to seeing that special package you’re preparing for ZBC :)
Omar Pico: thanks so much man & you’re very welcome !!!
Dang guys, I really need more hours in a day, I’m so frustrated of not being able to spend more time on ZBC and comment on all the great work thats being posted small_orange_diamond
small_orange_diamond
I noticed that a lot of my sheets have disapeared from the thread (basically everything posted before dec 2009), hopefully this can be fixed soon