On this last render, skin is too shiny… It looks she had take a bath in oil. The previous was much more natural and realistic.
wow this gorgeous work !!!
clearrose - thank you!
jramauri - thank you!
omarpac - thank you!
Some people ask me to share vray setup for skin sss. Here’s max scene with model, textures etc. Sure it’s not any kind final production quality but it could be useful for those who just start learning sss2 and to got a main idea.
Grab it here -
https://docs.google.com/leaf?id=0B3E0s27ulzBGODBhZDhhMzQtMDQ5Ni00NGQwLTkwZDgtYjAyODQ3NTVjOTc5&hl=en_US
Attachments
Thanks for sharing this I have always wondered how you extract your bump maps. Do you use just a cavity map?
it looks a bit waxy but i like it
raukun - you are right, it’s just cavity
n-drew - thank you!
do you show us the mesh and material for the eyes they are very impresive congratulations
Mr.Eof,
Your works simply amazing!!! I am a follower…Keep going.
You’re an inspiration, a genius, a creative powerhouse… can’t wait to see more of your work!
,/ … ,/ <— yes… YOU ROCK!
nice updates,and thx for sharing,i’m new to vray 2 skin shader but from my expercience you do not need extra shellac mat for controling speculars
Thank you guys!
Here’s one of latest project on which I worked on as 3D Character Artist -
hej eof, thats awesome!!! can you show some models and wires for age of empire online… i love the game and the trailer is… great work!!! top row for me!
Looking really cool, great job!
That was a really cool animation!
Would love to see the character breakdown for the Age of Empires stuff. It looks great!!
Liked the style of this !. Very cool indeed . Your other posts are stunning .
I’m glad you like it guys!
O/MI - sorry man I can’t show more. All this stuff is property of Axis Animation.
Congratulations on this achievement. Great job. The story is very inspiring. Thanks for sharing the scene file too. Thanks bud.
very nice!!! love it!!!
Thank you guys!
Here’s quick sketch of girl’s head. Probably I will continue with full body with help of new DynaMesh.