Hey eof. I ran across another gameplay trailer for the game Inversion you were working on and had posted about a few pages back. I think it was an E3 demo. Looks pretty sick. Just out of curiosity, what engine is the game running on? Is it the Unreal 3 Engine?
Arthaven thank you!
skaale thank you man!
IsaacSG thank you for feedback, still working on areas you mention about )
digitalmind thank you!
XxDarkMessiahxX thank you! It’s not Unreal, it’s Saber own engine, as far as I know it’s not available for third parties.
Here’s tip about color adjustmen in Zbrush itself. Probably it will be useful for someone.
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beautiful!
double post…sorry
love your new women’s body,more natural than before ,i wonder your rendering and shading setup on your eyes,looks great
shes beautiful
rolob thank you!
3mm thank you man!
Framedworld thank you!
Looking for some creepy idea…
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like always outstanding work!!!
love your color-testings. and the proportions are sooo nice!
really love this semi-realistic style… keep up the eyecandy!
that mark down her chest almost makes me want to see her with one breast. Just to break the symmetry. And why no nipples?
Thank you!
Framedworld nipples not a big deal it’s always possible to add )
Here’s one more shot -
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Beautiful as always!
I want to see more of the girl from page 52!
She’s hot!
beautiful girl!
Toruk_makto thank you man! I guess there was a lot of girl #52 ))
xexex thank you!
one more head shot (I dont mean headshot…).
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Just WOWWWW! amazing…
OMG!!! What happened to her?
thats really somethin nice job. looks very real :]
i still say loose one breast. But anyway, just fantastic, the face feels so alive. Idk if thats a good thing in this case but its beautiful none the less.
Ouch!Why did you cut her like that?:lol:
SolidSnakexxx thank you!
Toruk_makto makeup contest probably )
Sindo thank you!
Framedworld thank you!
digitalmind dont worry that was just a makeup )
new vray render test -
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Great render. I think her right arm and top of head have too much burned spec areas. If you moved lamp away from her, you should have smoother gradients in there. Just look at her right arm - it is bit further from lamp and specular highlights are ok there.