Hey guys just wanted to share some more stuff with you. The cleat was modeled entirely in ZBrush using dynamesh and standard brushes including, well, the standard brush along with Dam Standard for the creases and sharp edge lines and polish and Hard polish brushes. The meshing along the inside of the shoe was created through nanomesh (or micromesh? Can’t remember exactly haha). Also the laces were just standard curve brushes then converted to polymesh and sculpted on top. Rendered in Arnold for Maya.
For the forest scene, The trees and plants were modeled in Speedtree or as Maya paintFX and then brought into zBrush to sculpt all the detail. Texturing was done in mudbox and Photoshop and the BG is a matte painting. Final render done in Vray.
For the volcanic landscape, base models were created in Maya first and layout was done to first establish a camera and composition. The scene was then exported to ZBrush and sculpted. Displacement maps were baked out and that was used in maya for final render using Mental Ray. Also got to play around a little but with fluid sim in Maya for this one.