Some more stuff I’m working on atm. Having fun with Zbrush and substance painter and some realtime fun learning experience
Practice pieces created for artstation environment challenge. Enjoy!
Some quick color applied to these guys to bring them to life
High poly cabin sculpts wip
Some of my recent works using ZBrush professionally -
Here I was in charge of the environment destruction, debris, and war-torn buildings.
All environment assets started as a base in Maya, then exported to zbrush for destruction pass.
Some unique assets were created directly in ZBrush, like some debris, barb wires, etc.
The geometry was either decimated, or zRemeshed where clean topology was needed.
Here you can see some of the destroyed buildings.
Here you can see some of the debris piles, used to populate the scene.
Breathtakingly inspirng works. Great atmosphere and lots of things to look at.
Clearly, your techical skill is at the service of your creative rive.
awesome … very inspiring
Your work is exquisite and masterful, a genuine pleasure to lose oneself in. Thank you for sharing your incredible creations with us.
You’re a great artist. Excellent work!
Thanks guys! Glad to share. More art Zbrush was the main tool for creating secondary and tertiary detail (walkways, air vents, bolts, etc).
Full breakdown : https://www.artstation.com/artwork/XwYRn
Material study created using Zbrush to Substance Designer workflow. Hope you guys like it!
Happy to share my latest environment study! Everything was modeled in ZBrush using dynamesh workflow, and either decimated or baked out and textured in SD. Rendered in Unreal Engine 4
Hey guys, here is the workflow for pretty much all of the assets inside my Ice Cave environment study.
Basically modeling and sculpting from blockmesh or new dynamesh sphere, duplicate mesh and decimate to create an easily UVable lower poly, and bake hp info in SD or Painter :D.
Inspiring and beautiful work. I find landscapes very interesting but did not try to do any yet. Could you recommend me on specific tutorials that I could learn from? That would be very nice. Thanks a lot in advance and please keep posting beautiful artwork
Thanks a ton for your kind words
David Lesperance has some really cool environment tutorials on the Gnomon workshop. Definitely recommend checking those out!
Messing around with some character stuff
3d marmoset viewer: https://www.artstation.com/artwork/BB4Bz