ZBrushCentral

Elven girl [Nudity]

Ahoy

Long time since i posted anything …usually is

Anyway
This is 90% zbrush
Modeling…posing…texturing …and rendering

The hair is rendered in cinema 4d and comped in photoshop

ZBC_THUMB2.jpg
[attach=135030]elven final copy.jpg[/attach]

Attachments

elven final copy.jpg

wow, very nice. Can you please post a wire frame? possibly some other turn arounds?

sure thing
ill just prepare some

[wire 3.jpg](javascript:zb_insimg(‘135035’,‘wire%203.jpg’,1,0))

hows that ?

Now that’s what I call “elven magic.” Perhaps the legs could use a little more shape, and the left lower leg, at least from this angle, looks a bit short. But still, very nice!

various passes rendered for PS

[passes.jpg](javascript:zb_insimg(‘135038’,‘passes.jpg’,1,0))

ooops …sorry for hogging the bottom row …

I really like it. I take it you did the hair in Photoshop? or did you render it out in another program. I also agree with Webhead, the left leg does look a little short, either that or the knee is to far down. Over all this looks awsome.

Wow, that looks really great. I like the pose too.

Beautiful. You did a great job!

Very nice! :slight_smile:

Really nice work and render! Out of interest, what materials did you use for the render passes?

great stuff! when you say you comped the hair in photoshop from a rendering of the hair in cinema…how did you do that? did you import the low res model into cinema to figure out how to style the hair around her and then just comped that to a psd and put it all together in photoshop? just curious.

the hair on her plus the pose and expression really give her an attitude.

:+1: :+1: :+1: :+1: :+1:

One of the best I’ve seen here, especially the posing, which is very natural.

Good eye, very natural pose.

Well

Thanks to everyone for making such lovely coments
I have made some adjustments to her leg and it was somthing i had considered myself

This image has really evolved over time
First i rendered it all in zbrush
Then i decided to do it all in cinema 4d as i had no option of doing the hair i wanted with Z
So i reconstructed it all in cinema but could not get the same look on her face and found most of the renders to be kind of ugly

So i went back to Z …and i rendered her hair in cinema …trying to match it up as best i could …it wasnt really working so i made about 5 different passes of the hair alone …messing with to get different angles

Then i took sections of the hair and layered it onto the photoshop comp and also hand painted parts of it…

Im happy to answer any other questions or show workflow

So now shes actually moving onto the next level …im just playing around with some mental ray renders

let me know what you all think …

Cheers

Excuse the lack of feet but they were never really done that well due to the boots :wink:
ZBC_THUMB.jpg
[attach=135175]maya girl 4 copy.jpg[/attach]
[attach=135176]maya girl 5 copy.jpg[/attach]

Ohh and for those interested heres where she first started out …before i got to work on the hair

[attach=135177]green queen.jpg[/attach]

Attachments

maya girl 4 copy.jpg

maya girl 5 copy.jpg

green queen.jpg

Very nice. Not much to crit here, except the neck looks a tad long. Other than that, absolutely amazing.

She’s looking beautiful and unique. :o

Those last few look good. It is really fantastic to see more artists sculpting women on here and doing a good job at it.