ZBrushCentral

Elven girl [Nudity]

Ok so ive been working on a new one …

Taken forever …way tooo long
But got a nice wrokflow going for me now so should have more stuff soon

Ok so ive been working on a new one …

Taken forever …way tooo long
But got a nice workflow going for me now so should have more stuff soon

[hottie test copy.jpg](javascript:zb_insimg(‘136509’,‘hottie%20test%20copy.jpg’,1,0))

1 Like

Can you put a big image with your layers (and explain if you choose color, burn, inverse, overlight etc…) and your renders pass in zbrush… i love the final girl…

whoa :grimacing: lovely :smiley: :+1:

damn man, this is awesome! very nice style!!

nice :+1:

Wow!, she’s beautiful. Great job. Love the skin texture.

Wow. I really like that last render. Are you gonna share your render workflow? I’d be interested in learning how to get stuff to look like that using just ZBrush and Photoshop. Great job :+1:

Thanks everyone
seems a few people are interested in the workflow so ill prepare a tutorial of zbrush rendering

I will however say the last render is out of cinema 4d but you can acheive amazing results with zbrush alone

Was the hair done in photoshop, or is it rendered using the C4D hair module? It looks very natural to be the hair module.

thanks for future tutorial… i m very interesting see how you do, and order of yours layers… the type of zbrush render… i hope you can have time for explain very well because i think you´ve the best render zbrush-photoshop

Ahoy …im just in the middle of a job right now but ill get to the tutorial right after

That hair was done in the hair module of cinema 4d …but in 3 layers …fringe, bangs and back
Great way to do it
But it never realy flowed so i rendered each element of the hair seperatly …combined them in PS and then painted over some of the detail
Its a great way to do hair …for me anyway

Thanks for the quick reply. Looking forward to the tutorial.
Love to see more of your work.

Beautiful! :+1: !

Great Pose, I like it :slight_smile:

ok ive thrown together a really quick tutorial
it obviously doesnt use as many layers as the image on page 1 but its all the same basic principles.

i dont really have a hard and fast rule…i render out lots of different matcaps usually and just play …start with one for the base …usually the standard zbrush skin matcap and go from there…loading in a new rendered matcap layer and playing with the overlay settings.
slowly building it up untill i find something i like.
I also render out a copy of the ztool with the flat material on and no texture so i have an alpha layer for making selections and deleting the background.
Also everything gets rendered with best render on …and shadow rays set to around 200
All except for the fast shader layer …that i just export the realtime veiw…if you render it it just goes all white.

I do also suggest using the sebsecior skin matcap and also the ones available on antropus’s website…they are great for human skins

This render is with the light on the standard setting …nothing flash going on here…

Hope this is satisfactory for you all and please let me know if you need to know any more little pearls :wink:

[peculiar patterns - tutorial.jpg]

thanks a lot for yours tips… i ll try. Have a nice day…

what your canvas size? and your export in psd, or render + zapplink?

Amazing work mate! You really nailed the anatomy down in that pose! Awesomeness much love :smiley:

Canvas size on this image was around the 2000 mark
Personaly i like to get it up around the 3000 pc mark

Everything is just exported as psd files :cool: