Very nice stuff! Can you post a larger image of the pin-up? Can’t see too much detail at that size.
That’s really cool!
splendid model… -she got a great face.
-r
Love the classic look of her body,also her hairs,great work man.any chance to see her face from more closeup shot?
Undertaker I sculpted for McFarlane Toys. Man was this thing fun. The base and backdrop were done by Rich Lafarga. I also heavily textured this by hand post output. Specifically the hair and the leather textures on the jacket were done by hand.
RIP Paul Bearer!! haha
wow good model.
its snowing here. trying to heat things up lol
I’m guessing Emilia Clarke?
yes me too…i think she is Emilia…very nice works dude…love it
yeah thats supposed to be Emilia thanks Tuff!
Nagulov- Thanks I really enjoy reading through your thread. I love your approach to sculpting with zbrush. Its so refreshing to see someone sculpting figures in dynamic poses without the used of symmetry. Especially where you said ‘progress is glacial’. All good things take time. I think our industry is far too concerned with speed and meeting deadlines. It is obviously giving rise to a whole group of younger artists who are willing to trade accuracy for time. Its very important to slow down and take an analytical approach to things… really study your subject.
Based on Darren Bartley’s concept
the renders look good man, the new pinup is nice. the Daenerys is coming along.
trying to get this next pinup girl finished. slow progress
revised much of this sculpt. will be going to print this week.
She’s looking really good, nice job
Outstanding work!!!
So I’ve got a bunch of freelance work that I’ve been cranking on. Its some large 1/4 scale stuff (meaning the figures will be about 18 inches tall when complete). The client needs these done in wax. So I figured I’d skin several cats at the same time. I bought myself a cheap Airwolf filament extruder printer. So what I’m doing is sculpting in zbrush, dynameshing the final sculpt (a quick dirty way to create a single printable shell from several merged subtools.) Then decimating and exporting. Then I bring the stl in to Netfabb and scale it and fix bad edges and fill holes. From there I export the fixed stl to MatterControl. This is open source software used to slice up the the sculpt and create printable layers. From there it goes to the printer. Once the print is complete I make a silicone mold and cast it in wax. Because these printers are relatively low res the wax will need to be cleaned up. Which of course is where my traditional sculpting skills come in. It may seem like a slightly backwards way to work, but its actually a great of saving time in the end because implementing zbrush in the work flow allows me to cut my sculpting time in half. Especially when working on these huge sculptures. This particular piece is a print of my Daenerys head. Its was done as a trial. I was happy with the results. It’s about 90mm in height. I’m sure I can achieve better results by tweaking some things with the printer. these were the stock settings…
That looks amazing Ahren!