Having had similar problems as you can see in post 34 in this thread (my mesh was all distorted when turning “Projection” on) I solved my problem by setting the “ProjectRange”-value-slider to minus -1.
Minus -0,50 and minus -0,10 also work, so it seems that when the “ProjectRange”-value-slider = higher than minus -0,10 (e.g. 0 or greater than 0) then the projection fails.
When negative (the ProjectionRange lower than zero) then my mesh was projected completely OK with following attributes:
- original mesh = 9 million polys (7 subdiv levels)
- retopoed mesh = 2292 polys
- “Adaptive Skin” “Density” = 7
- “Projection Strength” = 1
- “ProjectRange” = MINUS (anything lower than zero works)
- all other settings were default.