ZBrushCentral

Dynamesh sketchbook

Wow @Pixologic Thanks so much for the top row!

@JonShelley - Thanks mate! glad you found the tips useful.
@boozy floozie - As always, I really appreciate all your feedback and kind words. I’m glad you like the series (by the way you should totally get into the PetCharacter contest, It’d be great to see your style in there!).

Just wanted to leave you here a larger render of the Pug-Particle:

Pug-Particle_Comp-Keyshot.jpg

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Pug-Particle_Comp-Keyshot.jpg

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Thanks for once again sharing, and with a slightly philosophical twist :wink:

@blueferret - Thanks mate! glad you liked it.

Hey guys, after sharing the Pug-Particle workflow miniseries, I’ve got lots o questions about how I take a ZBrush sculpt to a ‘portfolio piece’. It is very encouraging for me to see these type of responses and I’m really glad to see that you have found some value in the tutorials I share.

I have put together a one-question survey about this topic and to find out what exactly you guys would like to know. Check out the survey on the ZBGs clicking on the image below. I’d love to get your input:

Quic-question.jpg

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Hey guys Happy new year!

To kick-start this 2019 here is a new personal project: Uncle Fester.

It is my version of Uncle Fester from Adam’s Family but based on Larry Fine from the Three Stooges… I grew up watching these two shows and I always thought that Larry would have been a good cast for Uncle fester haha

All done in ZBrush, textures in Substance Painter and rendered with Arnold in Maya. you can see more screenshots and images on my ArtStation page here.

Uncle_Fester_final.jpg

Uncle_Fester_ZBrush_closeup.jpg

This screenshot below is from Toolbag 3, which I used for look dev, testing normal maps and try different lighting scenarios.

Uncle_Fester_MT3_look-dev04.jpg

and here is a quick timelapse working on the expression:

[video=vimeo;312415662]https://vimeo.com/312415662[/video]

Hope you guys like it!

Cheers.

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Uncle_Fester_final.jpg

Uncle_Fester_ZBrush_closeup.jpg

Uncle_Fester_MT3_look-dev04.jpg

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Larry Fine makes a great Fester. What a sweet idea wonderfully brought to life :+1:
Any plans for further look-a-like swaps?

Btw - loved that little black outside line trick (flipping normals with flat color fill) you demonstrated on your recent ZBrush Stream.
Was wondering what that might be like using it with uv textures too.

Any way thought you did amazingly well to be that hot and keep presenting a stream.

Bless you Sir for going over time on your last broadcast to explain the feather curve brush technique with repeating uv’s.
Much appreciated:D

Hey guys, just a quick message here to let you know that the ZBrushGuides is back online with a brand new look and heaps of improvements. I’m really excited to finally share this with all of you!

There is quite a bit of new stuff in there in terms of resources, but the focus of the re-structure of the website was to simplify the way you guys access the content and provide a better user experience overall. So you’ll notice new things like the filtering system in the tutorials page, dedicated pages for each type of resources, and a more consistent approach to the videos and quick guides pages. The new ZBrushGuides website also has some structural updates which makes it much easier for me to upload and create new content, so I should be able to produce more and more often!

new-ZBGs.jpg

I really hope you guys like the new site!

Also, with the new ZBGs, I released a new brushes pack with 43 brushes for detailing human skin. You can check it out HERE (or click the image below).

ZBrush-SKIN-Brushes-pack.jpg

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new-ZBGs.jpg

Hey guys, I’ve been testing some workflows with ZModeler and rendering in keyshot for a tutorial that I’m working on. I did a test yesterday in about 20min from ‘QCube’ to keyshot render and I thought I should share it… hope you guys like it:

bathroom05.jpg

ZBrush-Document.jpg

bathroom02.jpg

bathroom01.jpg

bathroom03.jpg

bathroom04.jpg

Great to see some classic archviz 3d made with zbrush : )

Hey guys I just wanted to leave you a link to some of the images I did for the beta testing of ZBrush 2019: ZBrush BETA testing - Pablo Munoz G.

Also, a couple of extra images I did recently tweaking some of the oil painting filters sets I made during the beta (100% renders from ZBrush):

I’m loving NPR filters!!!

Hey guys, I hope you have been enjoying the new ZBrush 2019. I’ve seen a lot of really cool artworks in here!

I put together an intro guide to ZBrush 2019 that is now available on the ZBrushGuides website in case you are interested. It was getting a bit too long, so I split it into two guides… here are the links:

1. Creative Boost - Spotlight 2.0, Snapshot 3D, NPR filters, etc.

ZBrush_2019_Creative_Boost_FI.jpg

2. Productivity Boost - Universal Camera, Folders, ZRemesher 3.0, etc.

ZBrush_2019_productivity_boost_FI.jpg

I hope you find these guides useful.

Cheers.

Here is my Hellboy fanart. Based on Mike Mignola’s awesome character:

Hellboy_fanart_01.jpg

Comic style version with ZBrush 2019:

more renders and interactive view on my ArtStation

hope you guys like it.

…he will always look this good. Nice render!

amazing work as always. I love the shape of his face

here is the final comp of an alien creature I made as a demo for my students in the short course ZBrush for creature design. It was really fun!

pablo-munoz-gomez-creature-concep-comp2.jpg

pablo-munoz-gomez-creature-concept01.jpg

pablo-munoz-gomez-creature-concept03.jpg

more shots and compositing gif on my ArtStation: https://www.artstation.com/artwork/3oeY4A