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Dynamesh sketchbook

Nice CORN TEETH he has-:D:D:D I love this one very much. So cool looking (digging that RIM and REFLECTIVE lighting)! You always put out good stuff my friend, more please.

Hey guys, I thought I should try a ZBrush BPR version of this character so here it is:

FRANKY_BPR_COMP.jpg

I might do a tutorial on just the compositing of the BPR passes in Photoshop if you guys are interested. I’ll post more images of the process soon anyway.

@boozy floozie: Thanks a lot mate, I’m glad you liked it! I did a quick test after reading your question
 have a look at THIS and let me know if is sort of what you are looking for:

Filler_brush.gif

@Dragon: Thank you! I appreciate it. Now I can only see corn when I look at his teeth
 no going back, thanks for that! haha

Ooh that brush looks sweet Pablo - very subtle control. Wondering what settings you have used?

After much digging around I managed to find a brush in the SK collection of Brushes called SK_ClayFill.
For example: you have the projection of the nose and you wish to melt/ fill the transition back to the frontal process of the maxilla to form the slow curve back to the cheeks beneath the suborbital margin.
The SK_ClayFill brush seemed to do what I was looking for with regard melting transitions without leaving brush marks.
However I don’t know what setting is creating this facility? Any idea?

Many thanks for your generosity,
Boozy

Now you got me laughing-:smiley: But, I cannot take credit for the CORN TEETH comment. When I was a teenager, a bunch of my friends and I were riding a city bus, and this man gets on, he smelled heavy of cigarettes. He happened to smile or open his mouth (can’t remember), and we got a glimpse of his teeth, they were the color of butter, and a one of my buddies (with a serious face) turns to us and says “nice CORN TEETH right?” We must have laughed for hours. What can I say, we were young-:wink: BTW, the new render is nice as well, but, still digging the original one.

Hey guys thanks for all the comments! I put together a few bits and pieces from the process of creating “Franky” in case you are curious:

Franky_on_ZBGs.jpg

Most of them are GIF (bigger than 1 MB) so I couldn’t attached them here.

These are some of the BPR passes I rendered for the second image of “Franky”

ZBG_BPR_Franky_Passes.jpg

I hope you guys like it!

Attachments

ZBG_BPR_Franky_Passes.jpg

Really nice work, Pablo. What’s your light set-up like in KS?

@Polyjunky: Thanks! glad you like it. The set up for the “Franky” render is super simple, I put a plane with an area light material as my key light at the top and I used a custom HDRI to get the bounce and fill lights.

Hey guys, I know some of you might have seen this on my social networks but, in case you haven’t, here is a little tutorial I made on how I use reference images in ZBrush:

working-with-reference-in-ZBrush.jpg

I hope you find it useful.

Cheers!

Your generosity is so impressive!
This has already helped me a lot.

A million times thank you!

Ciao,
TM

Hey guys! Thanks for all the feedback, comments and emails you send my way. Since I shared a render from my Franky character I’ve got a few inquiries mainly about the compositing of the image. So I created a 4 part video tutorial with my process showing the complete workflow from scratch. I hope you like it:

Compositing_tutorial_ZBGs.png

Let me know what you think and what would you like to see next!

Cheers.

Hey guys! just letting you know that there is a brand new tutorial on the ZBrushGuides.com and I think you are going to find it interesting. Also I want to thank everyone in the Zcommunity for all the support, in fact so much support that the ZBGs crashed! so I decided to move to servers to get a better and more reliable service! Basically the ZBGs should be up and runing again and supercharged! :slight_smile:

Cloth_trick_tutorial_FI.jpg

It is about a little trick you can use to quickly create base meshes for cloth in ZBrush, but it can also be used in a lot of different ways. For example this think I sketched out:

[via GIP](http://giphy.com/gifs/tutorial-zbrush-cloth-l0HlOZ3RAzCN54RgY)

I hope you find it useful.

many thanks, it s such a time saver :wink:

I take my hat before your helpfulness!
Million times thank you for it!

Ciao,
TM

Hey guys, Its been a while since my last post, but here is one of my latest projects. I made this illustration for a tutorial that got featured in the 3D Artist Magazine issue 97, you can get your copy HERE.

All modeling and posing done with ZBrush, textues with Substance Painter 2 and render with Keyshot. I used Photoshop for compositing and final details.

I hope you guys like it! I added a few extra renders and WIPson the #ZBGs if you guys are interested.

TheJarlOfWinter.jpg

Cool stuff


Looks amazing! No longer have I a subscription, however this will be my next purchases.

awesome work buddy! always enjoy seeing ur work :smiley:

Good work

Thanks for the comments guys!

Here is a creature I’ve been working on. I’ll put a quick overview of the process in the ZBrushGuides.com next week.

This is just a screenshot from Substance Painter 2 viewport with shadows and YEBIS enabled.

alluvius.jpg

Attachments

alluvius.jpg

Deep sea creature designs are so cool.

waiting for 3D Artist Magazine issue 97 to arrive!

Hey guys here is a final composition of this creature. Also, I posted a brief overview of this creature’s process up on the ZbrushGuides.com with some additional renders. I hope you like it.

10-ZBGs_Alluvius_Background_KeyshotRenderComp.jpg

PS: I’m testing a new website format to display these types of post with process. Let me know what you think!

Attachments

10-ZBGs_Alluvius_Background_KeyshotRenderComp.jpg