ZBrushCentral

Dynamesh sketchbook

Congratulations man ! awesome piece from awesome artist :+1:

The concept and execution are top notch.

thanks so much for all the comments!

I made this sketch to practice a bit of ā€œnegativeā€ space. I usually sculpt with dynamesh by ā€œaddingā€ geometry but I tried doing the opposite with this one. hope you guys like it!

elephantiny.jpg

I liked what I had at the end of the sketching process so I did this render:

COMP.jpg

if you are interested here is the time lapse:

[Loxodonta Time Lapse](http://vimeo.com/96481643) from [Pablo Munoz](http://vimeo.com/pablander) on [Vimeo](https://vimeo.com).

all the best!

A Yoga Grandmaster,obviously.:wink:
Great sketch!

Very cool. Nicely done.

very nice idea man… how are you managing to get such nice crevices/creases?

Amazing idea. Superb

fantastic work! Thanks for sharing! :smiley:

Amazing art work Pablo. You cant imagine how much is inspring for us, and something really importanr, to experiment with zbrush. All the best man and keep rocking!

Wow awesome i love this

Ugh, ugly and i think i can feel this -smells like @#%&… But i think that’s good in this case.
Awesome!

:DStrange and Beautiful.

Hey guys thanks again for all the nice comments, I’m working in something a bit more substantial but its being hard to find the time to finish it… but in the mean time I wanted to share these sketchy heads.

I went to Tasmania a couple of weeks ago and went Cataract Gorge in Launceston and there are these really cool massive rocks formations along the walking trail. I saw one that, in my head to, look like a cool ā€œfaceā€ and after seeing that ā€œfaceā€ all I could see in those rocks were more faces… so here are a some sketches based on those rocky faces:

Rocky01.jpg

Rocky01Render.jpg

Rocky02.jpg

rocky02render.jpg

Attachments

Rocky02.jpg

rocky02render.jpg

Rocky01.jpg

Rocky01Render.jpg

Really digging the Rocky Faces!!

The only bit of constructive criticism I would offer would be to find a way to minimize the visible stepping from the Clay buildup brush.

Looking forward to seeing more!

-Steve

single pass header.jpg

Hey guys! Whats going on! I know its been a while since my last post but in all honesty I haven’t done anything worth showing, I’ve been doing a lot of research and testing for my new tutorial and I think is time to share the progress and see if you guys would be interested to see it happening???.. So here it is: I have been trying to create a decent and versatile skin material for ZBrush that can be rendered in a SINGLE pass using zbrush BPR render.
Here are some WIPs from last week using the very nice INFINITE - REALITIES, 3D head scan by Lee Perry-Smith model for testing and rendered withZbrush BPR in a single pass!

BPR_skinShader.jpg

So my idea with the skin shader is that it is not based on any MatCap so that it reacts well to different lighting set ups. here are some tests, all BPR single pass without leaving ZBrush.

lighting set ups test.jpg

This is another test I did to fake the subsurface scattering effect a bit more accurate (the only compositting bit from this one is the use of the Zdepth pass)

zbrush skin shader.jpg

I hope you guys like it! I will be posting updates for the tutorial on my facebook page.

Attachments

lighting set ups test.jpg

Amazing! Looking forward to the tutorial.

That’s terrific - will you be providing this material with the tutorial? Looks quite good!

looks very glossy and waxy but always we can paint the same material with different spectular settings. Many years ago was tutorial called Piccasso on ZBC created by user Antropus (Kris Costa), and he show this technique for Zbrush 2.0 :slight_smile: The Result was impressive. Dont take me bad - Your is also very good :slight_smile:

Nice results. :+1:
Looking forward for a better BPR tutorial than regular overviews.

Whatever shared will be a help :slight_smile:

Very nice look on the skin!