DynaMesh Master! unofficial - Information, Installation
[CLICK HERE TO GET CURRENT VERSION]
(Current Version 1.4 Updated 3/23/2015)
by: Joseph Drust and Nick Miller
DynaMesh Master is a plugin that allows the user to set a Desired Polycount and generate a DynaMeshed mesh.
This plugin is unofficial.
- Will automatically bake layers and clear masks before DynaMeshing
- Will automatically scale the mesh to the correct size to reach the Polycount*
- Options for Scaling up or Scaling down subtools for increased workflows
- DynaMesh resolution is based on the bounding box of the subtool. If you have a small objects that would create a large bounding box the desired resolution may be off.
UnZip the attached DynaMeshMasterV#.#.ZIP file to your \Pixologic\ZBrush 4R4\ZStartup\ZPlugs\ folder.
DynaMesh Master will be located under the Zplugin tab.
v1.1: Initial Public Release
So I found out that Nick Miller actually lives right down the road; and we decided to do a little collaboration The initial ‘DynaMesh by polycount’ was conceived by Nick and is featured in his Zplugin ‘Nick’s Tools’ http://www.zbrushcentral.com/showthread.php?167639-My-Zbrush-Plugin!&p=942708#post942708
The attached standalone version (DynaMesh Master) has had an autoscale option added and some different math. Once again the coding may fail so please post any bugs you come across and I will try to fix them
Also one more thing of note; check out Nick’s new DVD on Eat3D about Zscripting!:
Hope the plugin helps!