ZBrushCentral

Doodles

I don’t know, I “think” it’s pretty readable. Awesome mix of different artistic styles. Would look great on a t shirt! :+1: I’m definitely an Erklaerbar fan. :smiley:

hi James, thank you very much!:cool:

Playing with an old model and external rendering:

greif XSI.jpg

dude thats nice!! :wink:

Darukin, thank you :slight_smile:

another remake:

zeebo.2.jpg

heres a mesh from 3dcoat which i brought over to render in ZB. That new voxel stuff is quite awesome… 3dcoat complements ZB very well.

[3dc.jpg](javascript:zb_insimg(‘121639’,‘3dc.jpg’,1,0))

probably getting boring for people but heres a hopefully better render of the gryphon. Still not really happy with it though:confused: oh well…

greif_Main.jpg

great modeling.

As always, your images are sharp and well polished. Good composition and really cool models overall, your abstracts are amazing. Keep it up! Really enjoy your work. :+1:

u are not happy with it?? I thought it was a real photo… wow

sooo, who spots the original 10 mio poly model? The other one is a decimated version with 500k polys left. Thats factor 20! And Decimation Master was pretty fast too :+1: The original model is a direct export from 3DCs voxels.

x.jpg](javascript:zb_insimg(‘141890’,‘y.jpg’,1,0))

Attachments

y.jpg

The second image is sharper.
Absolutely incredible though…
Decimation master looks fantastic!

Wild column by the way :+1:

the second image looks much more detailed so I think that’s the original.

Still the plugin is amazing

Very nice work you have here! I like a lot of the abstract pieces :+1:

Please tell me more about this 3dc to z brush workflow you’ve got going on. Looks interesting.

[quote=“Erklaerbar”]
Playing with an old model and external rendering:

greif XSI.jpg

Attachments

welsh.jpg

Been a long time
sorry forgot how to put up pics that dont display on the front page:o
will have a read again;)

welsh i think.jpg

Cool model, the human hand isn’t working imho.

To explain: comparing it to the other legs anatomy it shouldn’t be able to bend in a way that it does. FOr instance, try bending your own foot in that manner and you’ll get the idea. Hope I’m helping :wink:

Cherub

Super Glitcher, scottleroc: You obviously spotted it :wink: Its very cool to bring down ultraheavy meshes with Decimation Master to something renderable.

Captain Sensible: thank you!

sgrell: Both applications work very well together and each has its very own strenghts. In fact i just exported the original voxel mesh without any retopo, then decimated it with Decimation Master. Every other mesh decimation tool I have tried, crashed due to the high poly count. This includes meshlab and XSI. With Decimation Master it was processed without hickups and very fast-and the result is absolutely convincing.

wolfie: That was my guide: http://stadt.cityreview.de/brandenburg/cottbus/bilder/ybizyn
Although that welsh beast looks cool too :smiley:

cherub_rock: Youre absolutely right, the legs are the weakest part imho. I should really work on those.:o