I don’t know, I “think” it’s pretty readable. Awesome mix of different artistic styles. Would look great on a t shirt! I’m definitely an Erklaerbar fan.
hi James, thank you very much!
Playing with an old model and external rendering:
dude thats nice!!
Darukin, thank you
another remake:
heres a mesh from 3dcoat which i brought over to render in ZB. That new voxel stuff is quite awesome… 3dcoat complements ZB very well.
[](javascript:zb_insimg(‘121639’,‘3dc.jpg’,1,0))
probably getting boring for people but heres a hopefully better render of the gryphon. Still not really happy with it though oh well…
great modeling.
As always, your images are sharp and well polished. Good composition and really cool models overall, your abstracts are amazing. Keep it up! Really enjoy your work.
u are not happy with it?? I thought it was a real photo… wow
sooo, who spots the original 10 mio poly model? The other one is a decimated version with 500k polys left. Thats factor 20! And Decimation Master was pretty fast too The original model is a direct export from 3DCs voxels.
](javascript:zb_insimg(‘141890’,‘y.jpg’,1,0))
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The second image is sharper.
Absolutely incredible though…
Decimation master looks fantastic!
Wild column by the way
the second image looks much more detailed so I think that’s the original.
Still the plugin is amazing
Very nice work you have here! I like a lot of the abstract pieces
Please tell me more about this 3dc to z brush workflow you’ve got going on. Looks interesting.
[quote=“Erklaerbar”]
Playing with an old model and external rendering:
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Been a long time
sorry forgot how to put up pics that dont display on the front page:o
will have a read again;)
Cool model, the human hand isn’t working imho.
To explain: comparing it to the other legs anatomy it shouldn’t be able to bend in a way that it does. FOr instance, try bending your own foot in that manner and you’ll get the idea. Hope I’m helping
Cherub
Super Glitcher, scottleroc: You obviously spotted it Its very cool to bring down ultraheavy meshes with Decimation Master to something renderable.
Captain Sensible: thank you!
sgrell: Both applications work very well together and each has its very own strenghts. In fact i just exported the original voxel mesh without any retopo, then decimated it with Decimation Master. Every other mesh decimation tool I have tried, crashed due to the high poly count. This includes meshlab and XSI. With Decimation Master it was processed without hickups and very fast-and the result is absolutely convincing.
wolfie: That was my guide: http://stadt.cityreview.de/brandenburg/cottbus/bilder/ybizyn
Although that welsh beast looks cool too
cherub_rock: Youre absolutely right, the legs are the weakest part imho. I should really work on those.:o