ZBrushCentral

Dmitrij Leppée Sketchbook

really really nice, we have done 2 characters in flames posted at the same time :+1:

Thank guys! Yeah Luxifer, I’ve noticed that as well :slight_smile: Cheers

Here’s a new scene for LeChuck. Zbrush, Keyshot and again Photoshop for color correction and displacement on fire.

LeCkuch_biggerLOW.jpg

Clayclay_LOW.jpg

Loving the lighting Cherub :+1:

Hey Peter! Thanks I’m glad you do, it’s what I’ve concentrated on the most, as i wanted to get a lively Monkey Island feel.

New renders for the anatomy series. Zbrush for modeling and texturing, Keyshot for rendering.
ZBC.jpg

Attachments

ZBC.jpg

Beautiful work,but than again I am not surprised, you always do beautiful work.

Hi, your anatomy models are very good and realistic, congratulations. Did you ever finisehd the mefisto character? It would be nice to see it finished in Zbrush.

Great work man!!! I like it.

Thank you very much for stopping by guys! :slight_smile:

Mr. Baker, I’m always on the verge of crying tears of joy when I get input from you. I was a fan of yours even before I knew how it was behind all the wonderful creations I have been viewing in cinema and on tv. So thank you very much. Best regards

Tavo Guzman, thank you! I have never finished Mefisto, the reason being descovery of Zbrush and switching medium completely (for now anyways). That’s a good idea, kind of stuck with me now - so maybe I will finish him off in Zbrush! Thank you :slight_smile:

Hi Mutte! It is a privilege when you stop by to comment, in which cases I have a sense I’m doing something good. Thank you and thanks for the FB add as well :slight_smile:

:+1:That’s crazy!

Thanks Santis! :slight_smile:

Hi! I wan’t happy with Joker render, so I did it one more time.
Joker_new.jpg

Love your take on the Joker Cherub, Jack was always my favorite Batman movie villains. Keep up the great sculpting!

Nice render. Is it Keyshot? Do you think I should try Keyshot? How do you get your ZBrush stuff into it?

Thanks guys! Very happy with your comments! :slight_smile:

Rick, I think it’s an awesome software. If it’s a model up to 2 mil polygons I import it as it is, if it’s above I decimate it. You import obj’s one by one, then apply materials to each with a simple click and drag, there’s a large library of preset amterials which can be edited, an sss material is something I am not still happy with since it doesn’t let you isolate areas where you don’t want the sss effect to occur. From my experience as it is easy in zbrush to get on to sculpting and texturing so is in Keyshot to jump into rendering. Having said that and since the price is pretty steep, I think you should definitely check out other renderers before purchase, such as Octane.

Thanks for the quick reply Cherub. Oh good you don’t have to create displacement maps then.Nice.

No problem. Yes, it doesn’t even support displacement maps :slight_smile: Only normal mapping, but for organic models it doesn’t work at it’s best, so decimation or highest sub div level is the way to go :slight_smile:

Spot on work again:+1:small_orange_diamond:+1:

Dman3D, thanks! :slight_smile: