ZBrushCentral

Dmitrij Leppée Sketchbook

Wow I’m always amazed at how much feedback I don’t get :slight_smile:

Clay and wireframe.

clay.jpg
04_torso.jpg02_vest.jpg01_pants.jpg05_rucksack.jpg
wire.jpg

Attachments

wire.jpg

05_rucksack.jpg

04_torso.jpg

02_vest.jpg

01_pants.jpg

Completely missed this one. Those keyshot shots look fantastic.

Fine details

Thank you guys! Very happy you like it!

Very old model, new render :slight_smile:

yoda.jpg

Its so cool, when a virtual character is breathed into life!

Amazing!

Ciao,
TM

Ha ha ha - A lot of zbrusher seems to be lazy in posting feedback.
But on the other hand, what should I write?
You work is brilliant and I am always love seeing new sculpts or even render fun from you.

Thanks for sharing.

I try a lways to write something or a short comment
just to let know my support , about this thread i sit down and look with admiration
for all the excellent works cherub can produce - a suggestion? Keep on posting here!!

Thanks so much guys! You’re making me rally happy about posting here! :slight_smile:

A new Keyshot render of another oldie. Fibermesh was also created for this occasion.
joker_low.jpgjoker_bw.jpg

Excellent Joker…

Fancy sharing how you create your eyes?..:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thanks Peter! :slight_smile: I generate a sphere in 3ds max, I wouldn’t recommend using the one from Zbrush because it has a hole actually on the pole points (not sure why though), and if I try to close it by close holes function the uv’s are all jagged. So I generate a sphere in 3dsmax, import to Zbrush paint a texture on it by hand to serve as a placeholder for the time being, then i select only the faces of the iris area and extrude them a bit out (not by extruding just pulling out), after that I export the uv’s and usually in Photoshop add a photo of real iris above the placeholder. Once in keyshot I use one of the plastic materials, I think it’s the dark waulgn or something like that I’ve renamed it so can’t remember the exact name. I tend to use that one at it’s default settings, apart tweaking the blend colour.

Here’s the image of that eye.
image.jpg

awesome Joker! It´s like Jack Nicholson just posed for a photo!
Would you please share your fibermesh settings?

Thank you so much Ernesto! I’m sorry but I don’t have the settings for it anymore, and I usually generate a new fibermesh for each model since every model is of different scale and one fibermesh just wouldn’t cut it. For this one I only remember I used 10 segments, and other settings just played by the ear till I got something I liked. Then I groom with only the groom short with collision settings turned down to 6 (under brush -> fibermesh), in this was I have pretty close to the head combing. Sorry I wasn’t of more help.

Sweet Joker!!! you’re work gets better every time, keep going! Cheers…

Mutte, thanks! :slight_smile:

Great new renders Cherub! Congrats.

Thanks JL-Art glad you like it!

Here’s a new Keyshot render of old LeChuck. Photoshop for displacement (fire effect).

Zbrush.jpgclay.jpg

Wow very powerfull you can say more about this compositing