ZBrushCentral

Dmitrij Leppée Sketchbook

Hey, this was a skeleton study I did previously, just wanted to render it all out. I wasn’t going for much detail, just for myself to figure out how the bones are connected, and get a logical insight into the lumps that happen on the skin :slight_smile:

[Untitled-1.jpg[/attach]-->%3C/font%3E"]<!--[attach=215561]Untitled-1.jpg[/attach]-->](http://%3Cfont%20color=%22#9A9A9A%22%3E<!--[attach=215561) First I rendered the colour pass with best renderer, THEN rendered with bpr and it read the best render underneath the shadows and ao. Amazed, cause yu'll notice if you render out the double shade materials with bpr without previously rendering them out with the best renderer, you won't get what you expect. So just render with best, then on top of it with bpr and it'll blend into one result inside Zbrush Edit: New proportions, new material settings and shadow anc ao color variation (thanks michalis, it really does seem more believable). I didn't use the rim light for this one, just let the shader deal with it, cause it seems' to act really logical in corelation to the light - unless you put it behind the light ball that is. One light, one layer, straight from Zbrush, no ps-ing whatsoever. Added the window on the left for some extra shadows, made the glass transparent. As for the material, [here](http://www.mediafire.com/?y9fzzjxkn3xc6mj) it is for download, but if you want to better understand why I composed it in this manner, I recommend Digital Tutors' rendering and materials in zbrush. [ZGrab01.jpg[/attach]-->%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E<!--[attach=215673)[ZGrab01.jpg[/attach]-->%3C/font%3E%3C/a%3E"]<!--[attach=215685]ZGrab01.jpg[/attach]-->](http://%3Cfont%20color=%22#9A9A9A%22%3E<!--[attach=215685)![Untitled-1.jpg|200x98](upload://eGbL69xm8sp4ZZt09e05KGP4tDV.jpeg)![ZGrab01.jpg|563x912](upload://327FC8jIklPG3guBg4dE7nC1KPJ.jpeg)

Looking good (might wanna adjust the length of the upper arms vs lower arm and upper leg vs lower leg a bit). btw, your online portfolio looks great :+1:

Thanks for the crit Etcher! Much appreciated! And thanks for the comment about the portfolio :slight_smile: Hope everything is okay your side.

Im impressed -- youre steadily improving! :slight_smile:
I especially love the catterpillar. Great render!

Thanks for the tip!!! This saves me time and I have no need to move over to Photoshop…

Nice render!

First I rendered the colour pass with best renderer, THEN rendered with bpr and it read the best render underneath the shadows and ao.

Yes I noticed this too, BTW try red=5 green=2 blue=0 for shadows and AO. A second pass RIM light always helps (a bluish one).

Thanks Moni! Glad to see you’re still with us :slight_smile:

Hey Sazdum, no problem.

Hi Michalis! Yeah, I’m not sure whether it’s intended to work like that, cause if you tried doing the best render and bpr separately and mixing them in ps you won’t get the same result as blending directly in Zbrush, have you noticed that?

I’m not sure what you mean with RGB? Can you please explain?

Actually I added a white rim light on the right side (skeleton left). I used the basic 2 material, lowered the diffuse and ambiend values for it to zero, and placed one shadowless light behind the light sphere.

hey cherub, I was talking about the color of shadows and AO in BPR. There is one there lol. Use a warmer tone like the one I posted. Try it. By default shadows look to cold IMO. I’ve noticed that you already use a rim light. Exporting a separate render is much better. You may change levels there, you may desaturate and colorize this layer, you may use it as screen layer. Make it dramatic :lol: It works for me anyway.

You’re right, thanks! I didn’t quite get it the first time round :slight_smile: Made some adjustments, see up.


[workflow.jpg[/attach]–>%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E<!–[attach=217515)

hey cherub!

great looking head. hope everything ends out great with naughty dog, despite your troubles.
hehe… it’s always fun to the those zsphere starting points.
your thread should have more stars…

-r

:+1: once again cherub.

Wow !
In the time it took me to look through your thread you would have done at least two speed sculpts .
You have great eye - look forward to seeing more.

Thanks friends! Glad you like this one as well, I decided to complete him no matter what the outcome with the company. Currently working on finishing the army vest and the gold chains bling bling. Something I’ve never done before and I’m quite enjoying it, all those pockets :slight_smile:


[BW_Render.jpg[/attach]–>%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E<!–[attach=218452)

Great sculpt! I really like the overall feeling!

Thanks Eidan! :slight_smile:

Looking very good dmitrij :), this test is for a job position or something? if so best of luck:D

Thank you thank you! :slight_smile: Yes for a character modeler. Hey I’ve never asked you how’s Brazil?

Ah cool, well i dont work as a character modeler down here, I guess Im in the same boat as you trying to get a job in the industry. The only big company i know here that needs that kind of service if Ubisoft they have 2 offices in 2 different states, none of them is where I live, but from what I have heard its for basically portable video games , not somethign I wish to be doing really low poly stuff… : /