ZBrushCentral

Dmitrij Leppée Sketchbook

Shame. Hope you find something though. I’m also in a country (or better say continent) that has no need for hi poly sculpts, so I’m open to move to US.

Good luck to you too! :+1:

looks a bit like brundell fly

Where are those images ??? i wold like to see some too :slight_smile:

Hey guys, I had to put them down, sorry. maybe some day.

Another older anatomy study in Zbrush. I don’t have the time to finish it currenty so I’m just sending the wip.

[am.JPG[/attach]-->%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E<!--[attach=219610)[am.JPG[/attach]-->%3C/font%3E%3C/a%3E%3Cbr%20/%3E"]<!--[attach=219610]am.JPG[/attach]-->](http://%3Cfont%20color=%22#9A9A9A%22%3E![am.JPG|1025x835](upload://vNFrUWxoayVXPBEuLWuSVvNkGmY.jpeg)

Whats’s with that job test? Did you get the job?

Hey Montyband! What’s up? I’ve sent my test, and waiting for the results :slight_smile: Have you done a test yourself?

Looks a great male nude cherub ! Some more renders please? One for sure, you know how to draw, real drawing I mean.

Thanks Michalis! It really only looks good from this angle, I’ll continue it hopefully and update you with new zgrabs.

Here’s something I’ve made today just for doodling sake :slight_smile:

[ZGrab01.jpg[/attach]–>%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3EZGrab01.jpg

Attachments

ZGrab01.jpg

That#s a really good Cleese Cherub :slight_smile:

Very recognizable. Great job!

Hey Cherub, Great work! Your one of the best on this forum.
What brushes do you typically use when sculpting something like this old man? And Do u use a lot of spotlight or references?

i really like the last one! :+1:

Thank you so much for your feedback guys!

Hey slickytom, I normally use very few references not to model forever hehe. One side, one front, and a couple showing some details such as eyes, back of the neck neck in this case cause my main 2 references had it hidden under the shirt.

I don’t use spotlight for this stuff, I just open my references in a image viewer and size down zbrush window so I can see both the reference and the model at a same time.

This was created from my basemesh I did for Eddy from Uncharted. I’d build up a base from zspheres/polysphere or a polycube using clay, move, smooth, inflat and damien std brushes then do a retopo in topogun.

For next stage of modeling - closer likeness and details - I’ll use standard brushes as they are as well: clay for the forms, inflat to accentuate things such as wrinkles and overall form, damien for deeper more prominent wrinkles, pinch for making the wrinkles less wide, move (probably use it the most of all brushes for tweaking as well as modeling by sizing the brush size down and affecting smaller areas), smooth, and standard brush mostly for wrinkles. That’s pretty much it for this guy.

Thanks once again!

Awesome ! :+1:

Thank you :slight_smile:

Moderator’s Note: Deleted at artist’s request.

hi cherub,
I looked so many times your threads but never posted anything. Now it’s time to say to you that i really like what you do and your doing great job. I hope i’ll be as good as you someday, even better hehe.
Cheers,
continue posting plz :slight_smile:

Cherub: hey man. You created all those pieces in ZB ???

Thank you so much for your kind words mpej! I hope you beat me, but I won’t let you though :lol:

Hey pimeto, I created the larger ones in Zbrush, each different, and everything smaller than that are just copies of the same one (with different displacement, colour and normal maps that don’t read here), which I placed in position in max, and brought back to Zbrush to do the render.