hehe, I can’t believe it - papa smurf.
great work on that beard.
haha - smurf is wicked
dude sweet!!small_orange_diamond
assassin is coming along great, and the smurf is most awesome!
That smurf is pretty smurfing smurfy. I almost smurfed myself when I smurfing saw him! Smurf on, man!
Hehe, glad you like him guys As for the Assassin it’s a really massive project as I’m going full throttle on the details, so I’m loosing and again gaining interest every once in a while hopefully will find motivation again to continue that.
Later
hey dimitri just here to say I loved the papa smurf doodle and that you should keep going on your assassin!!Once finish will give you great satisfaction! I really know what you mean, maybe take a break for few days and refresh your eyes but dont give u its going really well!!! march on buddy
Hey man! Thanks for the comments. I believe you talk from experience, given your 3d production challenge model is stellar
Yeah just resting from it these days.
See ya
Experiments with Zbrush renderer and photoshop comp
Its McKellen alright
Thanks Michalis. Actually I just noticed the eyes were too far apart, so I put them a bit closer Except that I didn’t sculpt on it for ages.
Looking great!
With some “real” hair this piece would be a 5*
Keep it up
Nice work Cherub.
Just curious as to what level of detail you seem to switch off symmetry?. Its nice to see laboured details that are not automated
Whoa thanks Santis!
Hey Peter! It really varies from sculpt to sculpt, but I recall with this one I modeled the shapes and the likeness out, and then turned the symmetry off before I started with the wrinkles on the forehead, eyes, skin pores etc and do each side separately. I guess I was inspired for that seeing the African bust tutorial by Rick Baker.
Awesomeeeeeeee render!!, i love his eyes!small_orange_diamond
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nice!
Thanks Manzarek!
Here’s wip of the smurfs
EDIT: new wip
[](javascript:zb_insimg(‘200876’,‘strumfovi.jpg’,1,0))
wow…haa…just had a shudder up my spine…i forgot smurphs existed…brilliant
Haha the smurphs are great!small_orange_diamond
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Once finished that would be funny to share the tool so everybody could make theire own smurph.
But you already made a lot of them!
Thanks Peter! Did you know they’re making a 3D movie as we speak? It’s gonn be terrible judging by the trailers on the net.
Sebcesoir hey man! Thanks for that, I’m gonna think about sharing a base though. That is it’s ridiculously easy to build …though I have to say I had some trouble doing the retopo, but that’s nothing new when I’m the case.
I wanted to ask something, if anyone knows - When generating maps inside zbrush using the uv master of say a character with multiple subtools, how can you put all the layouts for the each subtool on one uv layout? Can this be done inside Zbrush?
Thanks
hey cherub- its been a while. you have improved greatly since i last checked your thread!! awesome. and your question about exporting UV maps and stuff, I would export the UV’s from each subtool one at a time, i think overlapping UV’s on one set can confuse zbrush. I could be wrong, i overlap UV’s in maya and my game engine all frekkin day!