ZBrushCentral

Dmitrij Leppée Sketchbook

what project are you working on, i was looking through your pages and see you value story over imagery. I would like to create a game of thus. Currently trying to find a writer.
The game is to be Fantasy/High Fantasy and Futuristic.

let me know what you’re working on! :slight_smile:
If I like it I might bring who I have.

very nice cherub!!

Hehe, we didn’t start a rock band Raw, no worryes. This was a Zbrush freelancers band, as in group :slight_smile: Hope I’m making any sense…
Thanks, the ape is flattered

Hey Mecradore, actually I WAS working on the game project called World of the walking dead, but I quit in early stages due to different paths of the authors and myself.

Thanks filoppo!! :slight_smile:

The last one is interesting, you should try a scene based on this. An expressionistic one. Great sculpts as always cherub_rock :+1:

Thanks so much Michalis! Perhaps I will :wink:

while your style is particularly to my taste, i really enjoy seeing your work progress. keep it up!

dpeteuil thank you! glad you find it interesting :wink:

Here are some wip’s of another personal project.

[<!--[attach=199415]rp.jpg[/attach]-->]![rp.jpg|942x2961](upload://glzTjM1jnKXJSRQ3AsqnQFF3fNQ.jpeg)

I would very much like to texture this one, but here’s what happens when I import the unwrapped mesh into max and apply a uvw unwrap modifier :confused: Any ideas?
*these are the uv’s of the jacket, and in max look like they are viewed from top.

[]rp.jpg01.jpg

dude your getting good really fast… keep it up mate :slight_smile:

When its already unwraped maybe dont apply a uvw modifier as its already
done? Dont really know as im not a max user.
Ive tried uvmaster and its not to bad but im sticking with headus uv layout
as i find it the easiest once you got the hotkeys in your brain.
Anyways if you ever need help unwraping feel free to send me a pm with
questions or an obj file to unwrap as long as its not too much work like
a whole city ^^

it looks like the uvs got lost during export/import. which version of max?

either way make sure that your ‘import texture(or uv) coordinates’ import option is checked.

Thank you so much nerveink! When’s your new stuff coming?

Disco Stu, Julian_K, I’m in your debt. Thank you for your replies.
I had to check the import texture coordinates, thanks!

I use max 2010

Disco Stu I might get in touch with you soon as I’m gonna texture this one, hopefully won’t have problems so I don’t bother you :slight_smile:

Thanks, and see you with new updates, yours and mine.

you are welcome and dept-free :slight_smile:

Julian_K thanks! :wink:

Make sure you have selected txr and mrg and unselected grp in export settings, had this same problem after applying uv master. Uv’s got lost in export i think it has something to do with uv id. You can delete mat and bmp files if you don’t need them afterward.

Thank you Gucio! I have already solved it by checking the texture coordinates inside max when importing. But I’ll be sure to give this a try also. Thank you.

I’m a sailor peg and I lost my leg. Wip on the hashashin self portrait

[]ZBrush Document2.jpg

[]ZBrush Document.jpgZBrush Document2.jpgZBrush Document.jpg

Here’s a doodle :slight_smile:

[](javascript:zb_insimg(‘200375’,‘t.jpg’,1,0))
[]papa.jpgpapa.jpgt.jpg

That is most awesome :smiley: , papa smurf is great, will you be making a smurfette too?

Hey spimmy! Thanks, I though I’d make them all since they all use the same base, just vary in clothing and hairs :slight_smile: But we’ll see, I have to finish some other stuff first.

La la la-la la, la la-la laaaaaaaa… :+1: :laughing: