Hi all:
I start a new dino model and this is how it looks for now.
C&C welcome as always
BUT…I encounter some serious problem …now I AM CALLIN FOR HELP!!! any1 could give me a pointer might be a great help.
i start the dino model in xsi as 1 piece of Geometry and layout the uv.
import into ZB and start sculpting for overall shape and muscle structure etc.
then i delete all the poly except the head uvGroup and start detailing and painting…the problem comes when i create the displacement map… i found ZB screw the uv layout…1 uvpoint jump to cord(0,0) …:evil: :evil: (show in folowing picture mark in red arrow)
i try to fix it in xsi that was easy only 1 uv point screwed. But the problem is in xsi the model is 1 piece (whole body) i have to delete the rest of the body.
then export it . ZB doesnt read that!!! guess what a explosion mesh
any suggestion or comment of the work would be great. thx