ZBrushCentral

dino project WIP-body Update

hi :
i re-model for getting rip off those triangles coz my initial thought is the same as u concern( i thought maybe is those tri’s screw up the map but actually not ).
at the same time i modify the uv layout a bit in xsi as well … still give me the bad displacement…
the model i use to creat the final displacement is the old model which still have 2 tris in it.(GUVTile )

i have the same problem on my model now with the displacment map being rendered with some weird black and white crap on the edges of the map. i’ve rendered the displacment map out from multiple sub division levels and it continually does the same thing. i can’t find a fix. the only thing i can do is bring it to photoshop and paint the edges to get rid of that junk…very weird problem

a little bit update on the model.
still working on its leg.C&C welcome as always.
seat_beta1 copy.jpg