Hi, Gabo.
Thanks for responding to my post (#138 ). My inquiry was about creating, positioning and lighting character eyes in 3.1. There are a few sources of information on this for earlier versions of ZBrush but none that fully address the changes in 3.1.
So, I thought it would be great if there was a tutorial on this specific issue. I have attached a picture MonsterMaker posted a few years ago that is a typical composition of a character bust against a background where he created a great transparent eye effect. If you look at the eyeball image you can see reflective and refractive elements that differ between the eyeball and the sclera and you can see distinctive reflections along the edge of the corneal bulge. These are all subtle details but are all very important to the final effect. Do you agree?
http://www.zbrushcentral.com/zbc/showthread.php?t=23473
I don’t think we need this tutorial to show how to make a character bust, but it would be nice to see a workflow for making an illustration that takes an already existing character bust, composited on layers with a background and eyes that have transparent sclera. Maybe a few tricks using the radial brush and alphas to paint the iris. How ‘Markers’ work. It would also be nice to see how to light the composition to get the most out of the eye reflections. What do you think?
I think the point of the tutorial should be how to create a great transparent, reflective eye effect for an illustration.
How much of MonsterMakers’ reflective, specular highlights are real, ‘ZBrush 3D’ and how much is ‘Paint’ in Photoshop?
Anyway, your tutorials are great and thanks for sharing.
~S.~