ZBrushCentral

Did You Know That (ZBrush 3.5)

Hello

You will want to use a .map file. You can find a converter at this link

http://www.zbrushcentral.com/zbc/showpost.php?p=236569&postcount=77

If you have any questions feel free to ask.

Paul

first off i like to say this is a great thread and it has helped me a great deal.

I was wondering if maybe you know how to make a transparency material in zbrush3 to use for some type of glass?

hi,

search in the internet. There you can find materials for zbrush, also glass material

greetz

hey sazar26

You can play with your transparency in the material palette. Open up the Modifiers under a basic material. Just make sure you turn off Flatten in the Render Palette and you must make a New Layer under the Layers Palette. Not the layer under the tool palette. Once you make the new layer draw out your tool on this layer to see your tool under transparency. Let me know if you need more info.

Paul

Hey Gabo

This thread has saved my ass so many times - got really thank you for takin the time for this really helps and thx a ton bro :smiley: :+1:

Hi Paul,

Many many thanks for taking the time to make these great video tutorials.

Hi Paul,

Many many thanks for taking the time to make these great video tutorials.

Hey Raven0us and Fo0D

thank you for the kind words. I’m glad it has helped. I have not done a video in awhile because I have been so busy but I do have a couple of ideas on the board. Hopefully soon.

Paul

hi gabo,

thx for the link. I´ve now the time to try it so i downloaded the .bat file. Then I sculpted the dog in zbrush with some detail and exported it. I´ve created the displacement map with multi displacement 3. I used this settings:

http://www.zbrushcentral.com/zbc/showthread.php?t=50350

but now i can´t convert it to a map. When I drag&drop the tiff on the .bat file nothing happend.

I think I´ll never solve my displacement problem ^^

Hey Asgard666

Your problem is probably your bin. Here is what you have to do for Maya, not sure for MAX, but in the link you sent me he was using a tiff. Here is what I had to do for Maya. Maya has a folder called bin, I needed to set that path in my computer to make the converter work. Here are the steps

Step 1

Copy the path of the bin folder

C:\Program Files\Autodesk\Maya2008\bin

Step 2

Right Click on computer(Vista) or My Computer(XP) and go to properties

Step 3

Vista= click on Advanced System Settings
XP= click the advanced tab

Step 4

Click on Environment Variables

Step 5

Under System Variables find the variable called path

Step 6

Click Edit
A pop window will open with variable values

Step 7

There could be other programs there. Do not delete any thing. Go to the end of this path and make sure that there is ; after the last part. This is so you can add another program to the path.

Now paste your bin path there

Should look like this:

there will be other program paths here;C:\Program Files\Autodesk\Maya2008\bin

DONE

REMEMBER THIS IS FOR MAYA> I DON’T USE MAX SO YOU MAY NEED TO ASK AROUND.

Paul

hi ,

ah ok i´ll try this. I use maya for my mac and with the time i think maya is the beter program :wink: so i´ll continue working with maya. Hope the introduction is similar with a mac :wink:

A Mac version of this has been uploaded by mphilip to ZBC here:

http://www.zbrushcentral.com/zbc/showthread.php?t=56223

hope it helps.

C.

hello,

very new to zbrush as well as the site. I am studying to be a game designer so I am using the UT3 engine.

one thing about UT3 and modeling is that if you are doing a wall, you really cant unwrap it as your UV page will be huge to try and cover a large wall. so we have to use tiling textures. So, is there a way to do something in zbrush with a model and tiling textures on it? like maybe import a model, add a 512x512 texture on it and tile it on the model? maybe pull a cool normal off of it? I am stumped on how I would make a cool texture for say a large wall. I am completely lost on how to make a cool texture and normal, one that gets the zbrush depth info. dont want to use that Nvidia plug-in as it doesnt look as good as zbrush.

also, I wanted to make decals. but am confused on how I could make say like a damage decal. is it possible to say take a plane, carve out what would be wall damage, and then make an alpha of just the wall damage with the normal, diffuse as well as the alpha?

Rikimaru03

Sorry for the late response but yes there is a way to do this in ZBrush. With ZBrush’s capability to move the canvas using the ~ key you can make tilable textures.
Then when you are done you can download the Normal Map material and then paint with that then export the document. Of course you can also make a bump map as well. I would have to put a video together of this. I can do that for you. I have been really busy but I will try to have this up after I come back from the Denver User Group Meeting.

Paul

that would be really cool. this would really help come game engine time. Thank you.

just for example purposes, and if it isnt too much to ask, can it be say like a brick wall texture, as to be able to pull the diffuse, normal, (is zbrush capable of spec and Ambient map?)

just wondering if you are back from your user group Gabo

yes I am. Whats up?

Paul

Hi, Gabo.

Thanks so much for your tutorials. Have you done a video demonstrating how to do 2-part eyes (white eyeball with transparent sclera) in ZBrush 3.1? We have ‘Subtools’ now, so many of the available tutorials don’t consider this. Are ‘Layers’ still necessary to make refractive and caustic fx possible?

Thanks!

~S.~

Yes you still need to use layers. You would like me to make a video on this?

Paul

Your awesome videos saved my life for more than a hundred times!
Such clever ideas and the great step-by-step explanation makes it so easy to understand.

Many many thanks for posting!
I´m curious what you´ll show us in the future.

:+1: :+1: :+1: :+1: :+1: